src/blitter/8bpp_optimized.cpp
author peter1138
Tue, 29 Jan 2008 17:09:00 +0000
changeset 8941 f93c669d3ca6
parent 8626 440dfcd14c4a
child 10429 1b99254f9607
permissions -rw-r--r--
(svn r12015) -Fix [FS#1716] (Revert r11422): Patch in FS#1430 avoided instead of fixed the problem. GetStringWithArgs() discards information that SCC_GENDER_LIST needs to work. Now use pointers to retrieve GRF strings, so that GetStringPtr() will work correctly. This is advantageous as now no buffer copy is made when using all GRF strings.
/* $Id$ */

/** @file 8bpp_optimized.cpp */

#include "../stdafx.h"
#include "../zoom_func.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include "8bpp_optimized.hpp"

static FBlitter_8bppOptimized iFBlitter_8bppOptimized;

void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
	const uint8 *src, *src_next;
	uint8 *dst, *dst_line;
	uint offset = 0;

	/* Find the offset of this zoom-level */
	offset = ((const uint8 *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2] | ((const byte *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2 + 1] << 8;

	/* Find where to start reading in the source sprite */
	src = (const uint8 *)bp->sprite + offset;
	dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;

	/* Skip over the top lines in the source image */
	for (int y = 0; y < bp->skip_top; y++) {
		uint trans, pixels;
		for (;;) {
			trans = *src++;
			pixels = *src++;
			if (trans == 0 && pixels == 0) break;
			src += pixels;
		}
	}

	src_next = src;

	for (int y = 0; y < bp->height; y++) {
		dst = dst_line;
		dst_line += bp->pitch;

		uint skip_left = bp->skip_left;
		int width = bp->width;

		for (;;) {
			src = src_next;
			uint8 trans = *src++;
			uint8 pixels = *src++;
			src_next = src + pixels;
			if (trans == 0 && pixels == 0) break;
			if (width <= 0) continue;

			if (skip_left != 0) {
				if (skip_left < trans) {
					trans -= skip_left;
					skip_left = 0;
				} else {
					skip_left -= trans;
					trans = 0;
				}
				if (skip_left < pixels) {
					src += skip_left;
					pixels -= skip_left;
					skip_left = 0;
				} else {
					src += pixels;
					skip_left -= pixels;
					pixels = 0;
				}
			}
			if (skip_left != 0) continue;

			/* Skip transparent pixels */
			dst += trans;
			width -= trans;
			if (width <= 0) continue;
			if (pixels > width) pixels = width;
			width -= pixels;

			switch (mode) {
				case BM_COLOUR_REMAP:
					for (uint x = 0; x < pixels; x++) {
						if (bp->remap[*src] != 0) *dst = bp->remap[*src];
						dst++; src++;
					}
					break;

				case BM_TRANSPARENT:
					for (uint x = 0; x < pixels; x++) {
						*dst = bp->remap[*dst];
						dst++; src++;
					}
					break;

				default:
					memcpy(dst, src, pixels);
					dst += pixels; src += pixels;
					break;
			}
		}
	}
}

Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
	Sprite *dest_sprite;
	byte *temp_dst;
	uint memory = 0;
	uint index = 0;

	/* Make memory for all zoom-levels */
	memory += (int)(ZOOM_LVL_END - ZOOM_LVL_BEGIN) * sizeof(uint16);
	for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
		memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
		index += 2;
	}

	/* We have no idea how much memory we really need, so just guess something */
	memory *= 5;
	temp_dst = MallocT<byte>(memory);

	/* Make the sprites per zoom-level */
	for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
		/* Store the scaled image */
		const SpriteLoader::CommonPixel *src;

		/* Store the index table */
		temp_dst[i * 2] = index & 0xFF;
		temp_dst[i * 2 + 1] = (index >> 8) & 0xFF;

		byte *dst = &temp_dst[index];

		for (int y = 0; y < UnScaleByZoom(sprite->height, i); y++) {
			uint trans = 0;
			uint pixels = 0;
			uint last_color = 0;
			uint count_index = 0;
			uint rx = 0;
			src = &sprite->data[ScaleByZoom(y, i) * sprite->width];

			for (int x = 0; x < UnScaleByZoom(sprite->width, i); x++) {
				uint color = 0;

				/* Get the color keeping in mind the zoom-level */
				for (int j = 0; j < ScaleByZoom(1, i); j++) {
					if (src->m != 0) color = src->m;
					src++;
					rx++;
					/* Because of the scaling it might happen we read outside the buffer. Avoid that. */
					if (rx == sprite->width) break;
				}

				if (last_color == 0 || color == 0 || pixels == 255) {
					if (count_index != 0) {
						/* Write how many non-transparent bytes we get */
						temp_dst[count_index] = pixels;
						pixels = 0;
						count_index = 0;
					}
					/* As long as we find transparency bytes, keep counting */
					if (color == 0) {
						last_color = 0;
						trans++;
						continue;
					}
					/* No longer transparency, so write the amount of transparent bytes */
					*dst = trans;
					dst++; index++;
					trans = 0;
					/* Reserve a byte for the pixel counter */
					count_index = index;
					dst++; index++;
				}
				last_color = color;
				pixels++;
				*dst = color;
				dst++; index++;
			}

			if (count_index != 0) temp_dst[count_index] = pixels;

			/* Write line-ending */
			*dst = 0; dst++; index++;
			*dst = 0; dst++; index++;
		}
	}

	/* Safety check, to make sure we guessed the size correctly */
	assert(index < memory);

	/* Allocate the exact amount of memory we need */
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + index);

	dest_sprite->height = sprite->height;
	dest_sprite->width  = sprite->width;
	dest_sprite->x_offs = sprite->x_offs;
	dest_sprite->y_offs = sprite->y_offs;
	memcpy(dest_sprite->data, temp_dst, index);
	free(temp_dst);

	return dest_sprite;
}