(svn r12015) -Fix [FS#1716] (Revert r11422): Patch in FS#1430 avoided instead of fixed the problem. GetStringWithArgs() discards information that SCC_GENDER_LIST needs to work. Now use pointers to retrieve GRF strings, so that GetStringPtr() will work correctly. This is advantageous as now no buffer copy is made when using all GRF strings.
/* $Id$ */
/** @file player_func.h Functions related to players. */
#ifndef PLAYER_FUNC_H
#define PLAYER_FUNC_H
#include "core/math_func.hpp"
#include "player_type.h"
#include "tile_type.h"
#include "strings_type.h"
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
void GetNameOfOwner(Owner owner, TileIndex tile);
void SetLocalPlayer(PlayerID new_player);
extern PlayerByte _local_player;
extern PlayerByte _current_player;
/* NOSAVE: can be determined from player structs */
extern byte _player_colors[MAX_PLAYERS];
extern PlayerFace _player_face; ///< for player face storage in openttd.cfg
bool IsHumanPlayer(PlayerID pi);
static inline bool IsLocalPlayer()
{
return _local_player == _current_player;
}
static inline bool IsValidPlayer(PlayerID pi)
{
return IsInsideBS(pi, PLAYER_FIRST, MAX_PLAYERS);
}
static inline bool IsInteractivePlayer(PlayerID pi)
{
return pi == _local_player;
}
struct HighScore {
char company[100];
StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
uint16 score; ///< do NOT change type, will break hs.dat
};
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Player *p);
int8 SaveHighScoreValueNetwork();
#endif /* PLAYER_FUNC_H */