tile.h
author Darkvater
Mon, 31 Jul 2006 11:50:23 +0000
branch0.4
changeset 10065 fc91a7eca19e
parent 10050 53795ed4cdaf
permissions -rw-r--r--
(svn r5669) - Backport from trunk (r5464, r3641):
Codechange: verify the presence of music files in the gm folder. Slightly altered r5464
to exclude the addition of music.c and left out the extra functionality. While in essence
this is not a true fix, several people have reported a rising CPU usage because Dmusic
kept indefinitely looping the file list. This should solve that.
/* $Id$ */

#ifndef TILE_H
#define TILE_H

#include "macros.h"
#include "map.h"
#include "slope.h"

typedef enum TileTypes {
	MP_CLEAR,
	MP_RAILWAY,
	MP_STREET,
	MP_HOUSE,
	MP_TREES,
	MP_STATION,
	MP_WATER,
	MP_VOID, // invisible tiles at the SW and SE border
	MP_INDUSTRY,
	MP_TUNNELBRIDGE,
	MP_UNMOVABLE,
} TileType;

/* Direction as commonly used in v->direction, 8 way. */
typedef enum Directions {
	DIR_N   = 0,
	DIR_NE  = 1,      /* Northeast, upper right on your monitor */
	DIR_E   = 2,
	DIR_SE  = 3,
	DIR_S   = 4,
	DIR_SW  = 5,
	DIR_W   = 6,
	DIR_NW  = 7,
	DIR_END,
	INVALID_DIR = 0xFF,
} Direction;

/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
typedef enum DiagonalDirections {
	DIAGDIR_NE  = 0,      /* Northeast, upper right on your monitor */
	DIAGDIR_SE  = 1,
	DIAGDIR_SW  = 2,
	DIAGDIR_NW  = 3,
	DIAGDIR_END,
	INVALID_DIAGDIR = 0xFF,
} DiagDirection;

void SetMapExtraBits(TileIndex tile, byte flags);
uint GetMapExtraBits(TileIndex tile);

uint GetTileSlope(TileIndex tile, uint *h);
uint GetTileZ(TileIndex tile);
uint GetTileMaxZ(TileIndex tile);

static inline bool CorrectZ(uint tileh)
{
	/* tile height must be corrected if the north corner is not raised, but
	 * any other corner is. These are the cases 1 till 7 */
	return IS_INT_INSIDE(tileh, 1, 8);
}

static inline uint TileHeight(TileIndex tile)
{
	assert(tile < MapSize());
	return GB(_m[tile].type_height, 0, 4);
}

static inline bool IsSteepTileh(uint tileh)
{
	return (tileh & 0x10);
}

static inline void SetTileHeight(TileIndex tile, uint height)
{
	assert(tile < MapSize());
	assert(height < 16);
	SB(_m[tile].type_height, 0, 4, height);
}

static inline uint TilePixelHeight(TileIndex tile)
{
	return TileHeight(tile) * 8;
}

static inline TileType GetTileType(TileIndex tile)
{
	assert(tile < MapSize());
	return GB(_m[tile].type_height, 4, 4);
}

static inline void SetTileType(TileIndex tile, TileType type)
{
	assert(tile < MapSize());
	/* Allow only MP_VOID to be set to border tiles. This code is put here since
	 * it seems there is a bug that violates this somewhere. (Formely know as
	 * the "old ship pf" bug, which presented a case in which this broke). It
	 * can be removed as soon as  the bug is squashed. */
	assert((TileX(tile) < MapMaxX() && TileY(tile) < MapMaxY()) || type == MP_VOID);
	SB(_m[tile].type_height, 4, 4, type);
}

static inline bool IsTileType(TileIndex tile, TileType type)
{
	return GetTileType(tile) == type;
}

static inline bool IsTunnelTile(TileIndex tile)
{
	return IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0;
}

static inline Owner GetTileOwner(TileIndex tile)
{
	assert(tile < MapSize());
	assert(!IsTileType(tile, MP_HOUSE));
	assert(!IsTileType(tile, MP_VOID));
	assert(!IsTileType(tile, MP_INDUSTRY));

	return _m[tile].m1;
}

static inline void SetTileOwner(TileIndex tile, Owner owner)
{
	assert(tile < MapSize());
	assert(!IsTileType(tile, MP_HOUSE));
	assert(!IsTileType(tile, MP_VOID));
	assert(!IsTileType(tile, MP_INDUSTRY));

	_m[tile].m1 = owner;
}

static inline bool IsTileOwner(TileIndex tile, Owner owner)
{
	return GetTileOwner(tile) == owner;
}

#endif /* TILE_H */