water_cmd.c
author Darkvater
Mon, 31 Jul 2006 11:50:23 +0000
branch0.4
changeset 10065 fc91a7eca19e
parent 9959 984493ab6fff
permissions -rw-r--r--
(svn r5669) - Backport from trunk (r5464, r3641):
Codechange: verify the presence of music files in the gm folder. Slightly altered r5464
to exclude the addition of music.c and left out the extra functionality. While in essence
this is not a true fix, several people have reported a rising CPU usage because Dmusic
kept indefinitely looping the file list. This should solve that.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "news.h"
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"

const SpriteID _water_shore_sprites[15] = {
	0,
	SPR_SHORE_TILEH_1,
	SPR_SHORE_TILEH_2,
	SPR_SHORE_TILEH_3,
	SPR_SHORE_TILEH_4,
	0,
	SPR_SHORE_TILEH_6,
	0,
	SPR_SHORE_TILEH_8,
	SPR_SHORE_TILEH_9,
	0,
	0,
	SPR_SHORE_TILEH_12,
	0,
	0
};


static void FloodVehicle(Vehicle *v);

static bool IsClearWaterTile(TileIndex tile)
{
	return
		IsTileType(tile, MP_WATER) &&
		_m[tile].m5 == 0 &&
		GetTileSlope(tile, NULL) == 0;
}

/** Build a ship depot.
 * @param x,y tile coordinates where ship depot is built
 * @param p1 depot direction (0 == X or 1 == Y)
 * @param p2 unused
 */
int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile, tile2;

	int32 cost, ret;
	Depot *depot;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (p1 > 1) return CMD_ERROR;

	tile = TileVirtXY(x, y);
	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;

	if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);

	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	// pretend that we're not making land from the water even though we actually are.
	cost = 0;

	depot = AllocateDepot();
	if (depot == NULL) return CMD_ERROR;

	if (flags & DC_EXEC) {
		depot->xy = tile;
		_last_built_ship_depot_tile = tile;
		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;

		ModifyTile(tile,
			MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
			(0x80 + p1*2)
		);

		ModifyTile(tile2,
			MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
			(0x81 + p1*2)
		);
	}

	return cost + _price.build_ship_depot;
}

static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
{
	TileIndex tile2;

	if (!CheckTileOwnership(tile))
		return CMD_ERROR;

	if (!EnsureNoVehicle(tile))
		return CMD_ERROR;

	tile2 = tile + ((_m[tile].m5 & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));

	if (!EnsureNoVehicle(tile2))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Kill the depot */
		DoDeleteDepot(tile);

		/* Make the tiles water */
		ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
		ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
	}

	return _price.remove_ship_depot;
}

// build a shiplift
static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags)
{
	int32 ret;
	int delta;

	// middle tile
	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	delta = TileOffsByDir(dir);
	// lower tile
	ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);

	// upper tile
	ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);

	if (flags & DC_EXEC) {
		ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
		ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
		ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
	}

	return _price.clear_water * 22 >> 3;
}

static int32 RemoveShiplift(TileIndex tile, uint32 flags)
{
	TileIndexDiff delta = TileOffsByDir(GB(_m[tile].m5, 0, 2));

	// make sure no vehicle is on the tile.
	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
		DoClearSquare(tile + delta);
		DoClearSquare(tile - delta);
	}

	return _price.clear_water * 2;
}

static void MarkTilesAroundDirty(TileIndex tile)
{
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
}

/** Builds a lock (ship-lift)
 * @param x,y tile coordinates where to place the lock
 * @param p1 unused
 * @param p2 unused
 */
int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile = TileVirtXY(x, y);
	uint tileh;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
	tileh = GetTileSlope(tile, NULL);

	if (tileh == 3 || tileh == 6 || tileh == 9 || tileh == 12) {
		static const byte _shiplift_dirs[16] = {0, 0, 0, 2, 0, 0, 1, 0, 0, 3, 0, 0, 0};
		return DoBuildShiplift(tile, _shiplift_dirs[tileh], flags);
	}

	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}

/** Build a piece of canal.
 * @param x,y end tile of stretch-dragging
 * @param p1 start tile of stretch-dragging
 * @param p2 unused
 */
int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	int32 ret, cost;
	int size_x, size_y;
	int sx, sy;

	if (p1 >= MapSize()) return CMD_ERROR;

	sx = TileX(p1);
	sy = TileY(p1);
	/* x,y are in pixel-coordinates, transform to tile-coordinates
	 * to be able to use the BEGIN_TILE_LOOP() macro */
	x >>= 4; y >>= 4;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (x < sx) intswap(x, sx);
	if (y < sy) intswap(y, sy);
	size_x = (x - sx) + 1;
	size_y = (y - sy) + 1;

	/* Outside the editor you can only drag canals, and not areas */
	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;

	cost = 0;
	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
		ret = 0;
		if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);

			// can't make water of water!
			if (IsTileType(tile, MP_WATER)) {
				_error_message = STR_1007_ALREADY_BUILT;
			} else {
				/* is middle piece of a bridge? */
				if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
					if (_m[tile].m5 & 0x20) // transport route under bridge
						return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);

					if (_m[tile].m5 & 0x18) // already water under bridge
						return_cmd_error(STR_1007_ALREADY_BUILT);
				/* no bridge? then try to clear it. */
				} else
					ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);

				if (CmdFailed(ret)) return CMD_ERROR;
				cost += ret;

				/* execute modifications */
				if (flags & DC_EXEC) {
					if (IsTileType(tile, MP_TUNNELBRIDGE)) {
						// change owner to OWNER_WATER and set land under bridge bit to water
						ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
					} else {
						ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
					}
					// mark the tiles around dirty too
					MarkTilesAroundDirty(tile);
				}

				cost += _price.clear_water;
			}
	} END_TILE_LOOP(tile, size_x, size_y, 0);

	return (cost == 0) ? CMD_ERROR : cost;
}

static int32 ClearTile_Water(TileIndex tile, byte flags)
{
	byte m5 = _m[tile].m5;
	uint slope;

	if (m5 <= 1) { // water and shore
		// Allow building on water? It's ok to build on shores.
		if (flags & DC_NO_WATER && m5 != 1)
			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);

		// Make sure no vehicle is on the tile
		if (!EnsureNoVehicle(tile))
			return CMD_ERROR;

		// Make sure it's not an edge tile.
		if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) &&
				IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)))
			return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);

		if (m5 == 0) {
			if (flags & DC_EXEC)
				DoClearSquare(tile);
			return _price.clear_water;
		} else if (m5 == 1) {
			slope = GetTileSlope(tile,NULL);
			if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
				if (flags & DC_EXEC)
					DoClearSquare(tile);
				return _price.clear_water;
			}
			if (flags & DC_EXEC)
				DoClearSquare(tile);
			return _price.purchase_land;
		} else
			return CMD_ERROR;
	} else if ((m5 & 0x10) == 0x10) {
		// shiplift

		static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
			{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
			{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
			{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
		};

		if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
		// don't allow water to delete it.
		if (_current_player == OWNER_WATER) return CMD_ERROR;
		// move to the middle tile..
		return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags);
	} else {
		// ship depot
		if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);

		switch (m5) {
			case 0x80: break;
			case 0x81: tile -= TileDiffXY(1, 0); break;
			case 0x82: break;
			case 0x83: tile -= TileDiffXY(0, 1); break;
			default:   return CMD_ERROR;
		}

		return RemoveShipDepot(tile,flags);
	}
}

// return true if a tile is a water tile.
static bool IsWateredTile(TileIndex tile)
{
	byte m5 = _m[tile].m5;

	switch (GetTileType(tile)) {
		case MP_WATER:
			// true, if not coast/riverbank
			return m5 != 1;

		case MP_STATION:
			// returns true if it is a dock-station
			// m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports
			return !(m5 < 75 || (m5 >= 83 && m5 <= 114));

		case MP_TUNNELBRIDGE:
			// true, if tile is middle part of bridge with water underneath
			return (m5 & 0xF8) == 0xC8;

		default:
			return false;
	}
}

// draw a canal styled water tile with dikes around
void DrawCanalWater(TileIndex tile)
{
	uint wa;

	// determine the edges around with water.
	wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
	wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
	wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
	wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;

	if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
	if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
	if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
	if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);

	// right corner
	if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
	else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);

	// bottom corner
	if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
	else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);

	// left corner
	if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
	else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);

	// upper corner
	if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
	else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
}

typedef struct LocksDrawTileStruct {
	int8 delta_x, delta_y, delta_z;
	byte width, height, depth;
	SpriteID image;
} LocksDrawTileStruct;

#include "table/water_land.h"

static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
	uint32 palette, uint base
)
{
	uint32 image;

	DrawGroundSprite(wdts++->image);

	for (; wdts->delta_x != 0x80; wdts++) {
		image =	wdts->image + base;
		if (_display_opt & DO_TRANS_BUILDINGS) {
			MAKE_TRANSPARENT(image);
		} else {
			image |= palette;
		}
		AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
	}
}

static void DrawTile_Water(TileInfo *ti)
{
	// draw water tile
	if (ti->map5 == 0) {
		DrawGroundSprite(SPR_FLAT_WATER_TILE);
		if (ti->z != 0) DrawCanalWater(ti->tile);
		return;
	}

	// draw shore
	if (ti->map5 == 1) {
		assert(ti->tileh < 16);
		DrawGroundSprite(_water_shore_sprites[ti->tileh]);
		return;
	}

	// draw shiplift
	if ((ti->map5 & 0xF0) == 0x10) {
		const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF];
		DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
		return;
	}

	DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
}

void DrawShipDepotSprite(int x, int y, int image)
{
	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];

	DrawSprite(wdts++->image, x, y);

	for (; wdts->delta_x != 0x80; wdts++) {
		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
		DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
	}
}


static uint GetSlopeZ_Water(const TileInfo* ti)
{
	return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}

static uint GetSlopeTileh_Water(const TileInfo *ti)
{
	return ti->tileh;
}

static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
{
	/* not used */
}

static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
	if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0)
		td->str = STR_3804_WATER;
	else if (_m[tile].m5 == 0)
		td->str = STR_LANDINFO_CANAL;
	else if (_m[tile].m5 == 1)
		td->str = STR_3805_COAST_OR_RIVERBANK;
	else if ((_m[tile].m5&0xF0) == 0x10)
		td->str = STR_LANDINFO_LOCK;
	else
		td->str = STR_3806_SHIP_DEPOT;

	td->owner = GetTileOwner(tile);
}

static void AnimateTile_Water(TileIndex tile)
{
	/* not used */
}

static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
{
	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));

	// type of this tile mustn't be water already.
	if (IsTileType(target, MP_WATER)) return;

	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
		return;
	}

	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
		// make coast..
		switch (GetTileType(target)) {
			case MP_RAILWAY: {
				uint slope = GetTileSlope(target, NULL);
				byte tracks = GB(_m[target].m5, 0, 6);
				if (!(
						(slope == 1 && tracks == 0x20) ||
						(slope == 2 && tracks == 0x04) ||
						(slope == 4 && tracks == 0x10) ||
						(slope == 8 && tracks == 0x08)))
					break;
			}
			/* FALLTHROUGH */

			case MP_CLEAR:
			case MP_TREES:
				_current_player = OWNER_WATER;
				if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
					ModifyTile(
						target,
						MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
							MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
						OWNER_WATER, 1
					);
				}
				break;

			case MP_TUNNELBRIDGE:
				// Middle part of bridge with clear land below?
				if ((_m[target].m5 & 0xF8) == 0xC0) {
					_m[target].m5 |= 0x08;
					MarkTileDirtyByTile(target);
				}
				break;

			default:
				break;
		}
	} else {
		if (IsTileType(target, MP_TUNNELBRIDGE)) {
			byte m5 = _m[target].m5;
			if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0)
				return;

			if ((m5 & 0xC0) == 0xC0) {
				ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8);
				return;
			}
		}

		_current_player = OWNER_WATER;
		{
			Vehicle *v = FindVehicleOnTileZ(target, 0);
			if (v != NULL) FloodVehicle(v);
		}

		if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
			ModifyTile(
				target,
				MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
					MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
				OWNER_WATER,
				0
			);
		}
	}
}

static void FloodVehicle(Vehicle *v)
{
	if (!(v->vehstatus & VS_CRASHED)) {
		uint16 pass = 0;

		if (v->type == VEH_Road) {	// flood bus/truck
			pass = 1;	// driver
			if (v->cargo_type == CT_PASSENGERS)
				pass += v->cargo_count;

			v->vehstatus |= VS_CRASHED;
			v->u.road.crashed_ctr = 2000;	// max 2220, disappear pretty fast
			RebuildVehicleLists();
		} else if (v->type == VEH_Train) {
			Vehicle* u;

			v = GetFirstVehicleInChain(v);
			u = v;
			if (IsFrontEngine(v)) pass = 4; // driver

			// crash all wagons, and count passangers
			BEGIN_ENUM_WAGONS(v)
				if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
				v->vehstatus |= VS_CRASHED;
			END_ENUM_WAGONS(v)

			v = u;
			v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
			RebuildVehicleLists();
		} else {
			return;
		}

		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);

		SetDParam(0, pass);
		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
			v->index,
			0);
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
		SndPlayVehicleFx(SND_12_EXPLOSION, v);
	}
}

// called from tunnelbridge_cmd
void TileLoop_Water(TileIndex tile)
{
	int i;
	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
		// tile to mod																shore?				shore?
		{{-1,  0}, {0, 0}, {0, 1}, {-1,  0}, {-1,  1}},
		{{ 0,  1}, {0, 1}, {1, 1}, { 0,  2}, { 1,  2}},
		{{ 1,  0}, {1, 0}, {1, 1}, { 2,  0}, { 2,  1}},
		{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
	};

	if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
			IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
		for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
		}
	}
	// _current_player can be changed by TileLoopWaterHelper.. reset it back
	//   here
	_current_player = OWNER_NONE;

	// edges
	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);

	if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
	}

	if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
	}

	if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
	}
}


static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
static const byte _shipdepot_tracks[4] = {1,1,2,2};
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
{
	uint m5;
	uint b;

	if (mode != TRANSPORT_WATER)
		return 0;

	m5 = _m[tile].m5;
	if (m5 == 0)
		return 0x3F3F;

	if (m5 == 1) {
		b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
		return b + (b<<8);
	}

	if ( (m5 & 0x10) == 0x10) {
		//
		b = _shiplift_tracks[m5 & 0xF];
		return b + (b<<8);
	}

	if (!(m5 & 0x80))
		return 0;

	b = _shipdepot_tracks[m5 & 0x7F];
	return b + (b<<8);
}

extern void ShowShipDepotWindow(TileIndex tile);

static void ClickTile_Water(TileIndex tile)
{
	byte m5 = _m[tile].m5 - 0x80;

	if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
		if (m5 & 1)
			tile += (m5 == 1) ? TileDiffXY(-1, 0) : TileDiffXY(0, -1);
		ShowShipDepotWindow(tile);
	}
}

static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (!IsTileOwner(tile, old_player)) return;

	if (new_player != OWNER_SPECTATOR) {
		SetTileOwner(tile, new_player);
	} else {
		DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
	}
}

static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
	return 0;
}

void InitializeDock(void)
{
	_last_built_ship_depot_tile = 0;
}

const TileTypeProcs _tile_type_water_procs = {
	DrawTile_Water,						/* draw_tile_proc */
	GetSlopeZ_Water,					/* get_slope_z_proc */
	ClearTile_Water,					/* clear_tile_proc */
	GetAcceptedCargo_Water,		/* get_accepted_cargo_proc */
	GetTileDesc_Water,				/* get_tile_desc_proc */
	GetTileTrackStatus_Water,	/* get_tile_track_status_proc */
	ClickTile_Water,					/* click_tile_proc */
	AnimateTile_Water,				/* animate_tile_proc */
	TileLoop_Water,						/* tile_loop_clear */
	ChangeTileOwner_Water,		/* change_tile_owner_clear */
	NULL,											/* get_produced_cargo_proc */
	VehicleEnter_Water,				/* vehicle_enter_tile_proc */
	NULL,											/* vehicle_leave_tile_proc */
	GetSlopeTileh_Water,			/* get_slope_tileh_proc */
};