src/newgrf_sound.h
author rubidium
Fri, 16 Mar 2007 22:00:07 +0000
branchnoai
changeset 9444 fd27df7ca2a0
parent 6574 e1d1a12faaf7
child 6658 59048224be55
permissions -rw-r--r--
(svn r9260) [NoAI] -Codechange: do the AI threading properly using a mutex and condition signalling.
Note: this is pthread specific code, it needs to be ported to non POSIX platform.
/* $Id$ */

#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H

enum VehicleSoundEvent {
	VSE_START        = 1,
	VSE_TUNNEL       = 2,
	VSE_BREAKDOWN    = 3,
	VSE_RUNNING      = 4,
	VSE_TOUCHDOWN    = 5,
	VSE_TRAIN_EFFECT = 6,
	VSE_RUNNING_16   = 7,
	VSE_STOPPED_16   = 8,
	VSE_LOAD_UNLOAD  = 9,
};


FileEntry *AllocateFileEntry();
void InitializeSoundPool();
FileEntry *GetSound(uint index);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);

#endif /* NEWGRF_SOUND_H */