src/ship.h
author rubidium
Fri, 16 Mar 2007 22:00:07 +0000
branchnoai
changeset 9444 fd27df7ca2a0
parent 6585 7da94b26498a
child 6307 f40e88cff863
child 6719 4cc327ad39d5
permissions -rw-r--r--
(svn r9260) [NoAI] -Codechange: do the AI threading properly using a mutex and condition signalling.
Note: this is pthread specific code, it needs to be ported to non POSIX platform.
/* $Id$ */

#ifndef SHIP_H
#define SHIP_H

#include "vehicle.h"

void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);

static inline bool IsShipInDepot(const Vehicle* v)
{
	assert(v->type == VEH_SHIP);
	return v->u.ship.state == 0x80;
}

static inline bool IsShipInDepotStopped(const Vehicle* v)
{
	return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}

#endif /* SHIP_H */