table/bridge_land.h
Wed, 02 Nov 2005 13:06:07 +0000 tron (svn r3118) Name 3 palette modifiers properly (belugas)
Mon, 31 Oct 2005 10:23:58 +0000 tron (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
Sat, 22 Oct 2005 06:39:32 +0000 tron (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
Wed, 19 Oct 2005 06:17:11 +0000 celestar (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to
Sun, 24 Jul 2005 15:56:31 +0000 celestar (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Fri, 25 Mar 2005 17:30:54 +0000 Darkvater (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
Fri, 26 Nov 2004 21:11:37 +0000 tron (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge
Fri, 26 Nov 2004 20:29:05 +0000 tron (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file