Tue, 20 May 2008 22:05:25 +0000(svn r13203) [0.6] -Prepare: for 0.6.1-RC2. 0.6 0.6.1-RC2
rubidium [Tue, 20 May 2008 22:05:25 +0000] rev 10659
(svn r13203) [0.6] -Prepare: for 0.6.1-RC2.

Tue, 20 May 2008 21:55:45 +0000(svn r13202) -Fix (r13149): MSVC signed/unsigned warning
glx [Tue, 20 May 2008 21:55:45 +0000] rev 10658
(svn r13202) -Fix (r13149): MSVC signed/unsigned warning

Tue, 20 May 2008 20:18:07 +0000(svn r13201) [0.6] -Backport from trunk (r13060): 0.6
glx [Tue, 20 May 2008 20:18:07 +0000] rev 10657
(svn r13201) [0.6] -Backport from trunk (r13060):
- Fix: Update build industry window when raw_industry_construction setting is modified (r13060)

Tue, 20 May 2008 20:14:34 +0000(svn r13200) [0.6] -Backport from trunk (r13023, r13066, r13074, r13137): 0.6
rubidium [Tue, 20 May 2008 20:14:34 +0000] rev 10656
(svn r13200) [0.6] -Backport from trunk (r13023, r13066, r13074, r13137):
- Fix: Do not send rcon commands of the server to the first client but do directly execute those on the server (r13137)
- Fix: For multiheaded engines, halve power and running cost when used instead of when loading, to allow callback values to work properly (r13074)
- Fix: Loading of TTDP savegames with rivers in them [FS#2005] (r13066)
- Fix: Revert changes to multihead engine weight -- the original values were correct (r13023)

Tue, 20 May 2008 20:03:45 +0000(svn r13199) [0.6] -Backport from trunk (r12933, r12943, r12947, r12948, r12951, r12993, r12996): 0.6
rubidium [Tue, 20 May 2008 20:03:45 +0000] rev 10655
(svn r13199) [0.6] -Backport from trunk (r12933, r12943, r12947, r12948, r12951, r12993, r12996):
- Fix: Debugging was not possible with MSVC 2008 (r12996)
- Fix: List used for sorting GRFs was not freed (r12993)
- Fix: Default difficulty settings were different to TTD's original settings [FS#1977] (r12951)
- Fix: All vehicles would be available when an original scenario would be played [FS#1982] (r12948)
- Fix: Keep only first 15 bits for non failed callback results (r12947)
- Fix: Reading/modifying invalid data under some circumstances (r12943)
- Fix: Minor errors related to industries accepted/produced cargo (r12933)

Tue, 20 May 2008 19:57:22 +0000(svn r13198) [0.6] -Backport from trunk (r12910, r12914, r12915, r12919, r12920): 0.6
rubidium [Tue, 20 May 2008 19:57:22 +0000] rev 10654
(svn r13198) [0.6] -Backport from trunk (r12910, r12914, r12915, r12919, r12920):
- Fix: Town rating was affected even after the test run (r12920)
- Fix: Flood road tiles even when there are road works in progress [FS#1965] (r12919)
- Fix: Do not initialize Station struct with tile=0, buoys will never change that value [FS#1960] (r12915)
- Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable (r12914)
- Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles (r12910)

Tue, 20 May 2008 16:26:18 +0000(svn r13197) [NoAI] -Codechange: make the AIDebugWindow resizable noai
glx [Tue, 20 May 2008 16:26:18 +0000] rev 10653
(svn r13197) [NoAI] -Codechange: make the AIDebugWindow resizable

Tue, 20 May 2008 15:56:37 +0000(svn r13196) [NoAI] -Fix: don't use WC_PERFORMANCE_DETAIL for AIDebugWindow noai
glx [Tue, 20 May 2008 15:56:37 +0000] rev 10652
(svn r13196) [NoAI] -Fix: don't use WC_PERFORMANCE_DETAIL for AIDebugWindow

Tue, 20 May 2008 15:30:10 +0000(svn r13195) [NoAI] -Fix r13194: deprecated method of registering wasn't detected correctly (the irony ;)) noai
truebrain [Tue, 20 May 2008 15:30:10 +0000] rev 10651
(svn r13195) [NoAI] -Fix r13194: deprecated method of registering wasn't detected correctly (the irony ;))

Tue, 20 May 2008 15:25:47 +0000(svn r13194) [NoAI] -Change [API CHANGE]: split 'main.nut' in 'info.nut' and 'main.nut'. The first contains the information about the AI, the second the AI. This avoid several problems we had. It also speeds up OpenTTD start-up. noai
truebrain [Tue, 20 May 2008 15:25:47 +0000] rev 10650
(svn r13194) [NoAI] -Change [API CHANGE]: split 'main.nut' in 'info.nut' and 'main.nut'. The first contains the information about the AI, the second the AI. This avoid several problems we had. It also speeds up OpenTTD start-up.
See: http://wiki.openttd.org/index.php/AI:AIInfo for more info.
[NoAI] -Fix: several bug-fixes and memory-leak-fixes
[NoAI] -Fix: now compile-errors are send to the AIDebug window