Wed, 02 Feb 2005 15:45:53 +0000(svn r1769) Don't compute the same value twice, remove one function call
tron [Wed, 02 Feb 2005 15:45:53 +0000] rev 1265
(svn r1769) Don't compute the same value twice, remove one function call

Wed, 02 Feb 2005 14:17:13 +0000(svn r1768) -Codechange: Store town index in _map2 of town tiles
celestar [Wed, 02 Feb 2005 14:17:13 +0000] rev 1264
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while

Tue, 01 Feb 2005 22:17:38 +0000(svn r1767) fixed mixed declarations and code in last commit (oops)
bjarni [Tue, 01 Feb 2005 22:17:38 +0000] rev 1263
(svn r1767) fixed mixed declarations and code in last commit (oops)

Tue, 01 Feb 2005 22:04:53 +0000(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
bjarni [Tue, 01 Feb 2005 22:04:53 +0000] rev 1262
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)

- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now

Tue, 01 Feb 2005 18:46:49 +0000(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
truelight [Tue, 01 Feb 2005 18:46:49 +0000] rev 1261
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero

Tue, 01 Feb 2005 18:32:01 +0000(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight [Tue, 01 Feb 2005 18:32:01 +0000] rev 1260
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))

Tue, 01 Feb 2005 18:30:11 +0000(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
truelight [Tue, 01 Feb 2005 18:30:11 +0000] rev 1259
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)

Tue, 01 Feb 2005 17:48:20 +0000(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
truelight [Tue, 01 Feb 2005 17:48:20 +0000] rev 1258
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
MemoryPool for general-dynamic-arrays)

Tue, 01 Feb 2005 16:57:16 +0000(svn r1761) Don't set CC and CXX
tron [Tue, 01 Feb 2005 16:57:16 +0000] rev 1257
(svn r1761) Don't set CC and CXX
If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.

Tue, 01 Feb 2005 09:47:18 +0000(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
celestar [Tue, 01 Feb 2005 09:47:18 +0000] rev 1256
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button