tron [Wed, 02 Feb 2005 15:45:53 +0000] rev 1265
(svn r1769) Don't compute the same value twice, remove one function call
celestar [Wed, 02 Feb 2005 14:17:13 +0000] rev 1264
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
bjarni [Tue, 01 Feb 2005 22:17:38 +0000] rev 1263
(svn r1767) fixed mixed declarations and code in last commit (oops)
bjarni [Tue, 01 Feb 2005 22:04:53 +0000] rev 1262
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
truelight [Tue, 01 Feb 2005 18:46:49 +0000] rev 1261
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
truelight [Tue, 01 Feb 2005 18:32:01 +0000] rev 1260
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
truelight [Tue, 01 Feb 2005 18:30:11 +0000] rev 1259
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
truelight [Tue, 01 Feb 2005 17:48:20 +0000] rev 1258
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
MemoryPool for general-dynamic-arrays)
tron [Tue, 01 Feb 2005 16:57:16 +0000] rev 1257
(svn r1761) Don't set CC and CXX
If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
celestar [Tue, 01 Feb 2005 09:47:18 +0000] rev 1256
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button