Wed, 26 Jan 2005 17:36:59 +0000(svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized
dominik [Wed, 26 Jan 2005 17:36:59 +0000] rev 1180
(svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized

Wed, 26 Jan 2005 12:51:04 +0000(svn r1681) -Feature: New realistic acceleration.
celestar [Wed, 26 Jan 2005 12:51:04 +0000] rev 1179
(svn r1681) -Feature: New realistic acceleration.
This will make things more difficult as narrow curves
and depots impose rather strict speed limits. Feedback welcome
For those who don't like low-speed curves: Switch it off

Wed, 26 Jan 2005 12:42:29 +0000(svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu
bjarni [Wed, 26 Jan 2005 12:42:29 +0000] rev 1178
(svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu

Wed, 26 Jan 2005 11:23:54 +0000(svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
bjarni [Wed, 26 Jan 2005 11:23:54 +0000] rev 1177
(svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations
like you can't hide an item in the middle of the list ;)

Wed, 26 Jan 2005 10:52:23 +0000(svn r1678) Added cheat option for setting production of raw-material product industries in game
miham [Wed, 26 Jan 2005 10:52:23 +0000] rev 1176
(svn r1678) Added cheat option for setting production of raw-material product industries in game

Wed, 26 Jan 2005 05:51:27 +0000(svn r1677) Forgot to change the save/load size for 3 variables
tron [Wed, 26 Jan 2005 05:51:27 +0000] rev 1175
(svn r1677) Forgot to change the save/load size for 3 variables

Tue, 25 Jan 2005 21:43:57 +0000(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
tron [Tue, 25 Jan 2005 21:43:57 +0000] rev 1174
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change

WARNING: If i made any mistake here it WILL lead to corrupted savegames!

Tue, 25 Jan 2005 21:00:38 +0000(svn r1675) Ignore scenario files
tron [Tue, 25 Jan 2005 21:00:38 +0000] rev 1173
(svn r1675) Ignore scenario files

Tue, 25 Jan 2005 20:47:02 +0000(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels
dominik [Tue, 25 Jan 2005 20:47:02 +0000] rev 1172
(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels

Tue, 25 Jan 2005 17:05:38 +0000(svn r1673) - Codechange: Removed some redundant comments from r1667
dominik [Tue, 25 Jan 2005 17:05:38 +0000] rev 1171
(svn r1673) - Codechange: Removed some redundant comments from r1667
Saving the player color for signs will work right after the savegame bump