src/ai/ai_threads.cpp
Tue, 20 Mar 2007 11:42:07 +0000 truelight (svn r9368) [NoAI] -Fix: store _new_vehicle_id directly after successful handling the command in a per-AI-player-safe piece of memory, so we can restore the value when ever we want later in the process noai
Sun, 18 Mar 2007 16:02:23 +0000 truelight (svn r9278) [NoAI] -Add: added AISettings which adds the function to control the Delay-value on DoCommands noai
Sat, 17 Mar 2007 10:46:56 +0000 KUDr (svn r9264) [NoAI] -Codechange: function AI_ThreadRun() is not static method of AIThreadState (should make porting to win32 bit easier) noai
Fri, 16 Mar 2007 22:00:07 +0000 rubidium (svn r9260) [NoAI] -Codechange: do the AI threading properly using a mutex and condition signalling. noai
Fri, 16 Mar 2007 17:03:49 +0000 truelight (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time. noai