| Fri, 03 Aug 2007 22:09:42 +0000 |
rubidium |
(svn r10775) [NoAI] -Sync: with trunk r10535:r10774.
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| Sun, 25 Mar 2007 23:39:05 +0000 |
KUDr |
(svn r9466) [NoAI] -Fix: main AI thread waking up triggered too early when AI stopped (TrueBrain, Rubidium)
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| Fri, 23 Mar 2007 21:22:28 +0000 |
KUDr |
(svn r9419) [NoAI] -Codechange: support AI threads also on Win32 (using threads on Win95 and fibers on other Win32 platforms)
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| Tue, 20 Mar 2007 11:42:07 +0000 |
truelight |
(svn r9368) [NoAI] -Fix: store _new_vehicle_id directly after successful handling the command in a per-AI-player-safe piece of memory, so we can restore the value when ever we want later in the process
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| Sun, 18 Mar 2007 16:02:23 +0000 |
truelight |
(svn r9278) [NoAI] -Add: added AISettings which adds the function to control the Delay-value on DoCommands
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| Sat, 17 Mar 2007 10:46:56 +0000 |
KUDr |
(svn r9264) [NoAI] -Codechange: function AI_ThreadRun() is not static method of AIThreadState (should make porting to win32 bit easier)
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| Fri, 16 Mar 2007 22:00:07 +0000 |
rubidium |
(svn r9260) [NoAI] -Codechange: do the AI threading properly using a mutex and condition signalling.
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| Fri, 16 Mar 2007 17:03:49 +0000 |
truelight |
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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