Thu, 03 Mar 2005 23:26:35 +0000 |
Darkvater |
(svn r1922) - Fix: Disappearing of crashed trains inside tunnels were not checked properly.
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Tue, 22 Feb 2005 12:48:03 +0000 |
tron |
(svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers
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Sun, 20 Feb 2005 07:47:42 +0000 |
celestar |
(svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted again
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Sat, 12 Feb 2005 15:53:32 +0000 |
tron |
(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
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Mon, 07 Feb 2005 12:47:29 +0000 |
celestar |
(svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped
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Sun, 06 Feb 2005 22:36:08 +0000 |
matthijs |
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
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Sun, 06 Feb 2005 10:18:47 +0000 |
truelight |
(svn r1817) -Codechange: Moved depot-functions to depot.c
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Fri, 04 Feb 2005 14:24:23 +0000 |
truelight |
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
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Wed, 02 Feb 2005 16:16:43 +0000 |
truelight |
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
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Mon, 31 Jan 2005 11:23:10 +0000 |
matthijs |
(svn r1751) - Feature: New PathFinder (NPF).
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Mon, 31 Jan 2005 07:23:15 +0000 |
tron |
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
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Sun, 30 Jan 2005 20:50:06 +0000 |
bjarni |
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
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Sun, 30 Jan 2005 19:51:39 +0000 |
celestar |
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
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Sun, 30 Jan 2005 18:51:08 +0000 |
darkvater |
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
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Sun, 30 Jan 2005 18:40:52 +0000 |
celestar |
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
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Sun, 30 Jan 2005 13:03:32 +0000 |
bjarni |
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
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Sat, 29 Jan 2005 23:58:07 +0000 |
bjarni |
(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)
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Sat, 29 Jan 2005 15:12:40 +0000 |
tron |
(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
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Sat, 29 Jan 2005 12:19:05 +0000 |
tron |
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
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Sat, 29 Jan 2005 12:01:36 +0000 |
bjarni |
(svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
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Thu, 27 Jan 2005 21:18:03 +0000 |
tron |
(svn r1701) Style police ^^
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Thu, 27 Jan 2005 21:00:05 +0000 |
bjarni |
(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)
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Thu, 27 Jan 2005 12:52:20 +0000 |
tron |
(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
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Wed, 26 Jan 2005 12:51:04 +0000 |
celestar |
(svn r1681) -Feature: New realistic acceleration.
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Tue, 25 Jan 2005 21:43:57 +0000 |
tron |
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
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Mon, 24 Jan 2005 22:24:47 +0000 |
bjarni |
(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
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Mon, 24 Jan 2005 14:39:22 +0000 |
celestar |
(svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
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Mon, 24 Jan 2005 00:36:22 +0000 |
darkvater |
(svn r1633) -Fix: [1040119] Flood and wagons in depot
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Sun, 23 Jan 2005 22:01:51 +0000 |
bjarni |
(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
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Sun, 23 Jan 2005 13:09:35 +0000 |
tron |
(svn r1610) Remove trailing whitespace (last time ever, i hope)
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Sun, 23 Jan 2005 10:40:54 +0000 |
dominik |
(svn r1604) Fix: [ 1105112 ] Destroyed train locks crossings
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Sat, 22 Jan 2005 22:47:58 +0000 |
tron |
(svn r1596) Add some more statics
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Sat, 22 Jan 2005 20:23:18 +0000 |
tron |
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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Sat, 22 Jan 2005 18:39:52 +0000 |
celestar |
(svn r1588) -Fix: [ 1105959 ] coded a workaround in the acceleration code so that
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Wed, 19 Jan 2005 19:15:03 +0000 |
bjarni |
(svn r1568) made an enum of train subtypes to make the code more readable
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Wed, 19 Jan 2005 10:00:37 +0000 |
celestar |
(svn r1565) -Fix: [ 1104969 ] Aircraft in hangar messages are now revalidated before
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Tue, 18 Jan 2005 23:27:06 +0000 |
bjarni |
(svn r1561) Fix: autoreplacing a singleheaded engine into a dualheaded engine now adds the the rear engine
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Tue, 18 Jan 2005 16:01:35 +0000 |
Celestar |
(svn r1558) -Fix: [ 1104350 ] Crashed trains do not initiate the lost vehicle
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Mon, 17 Jan 2005 21:54:45 +0000 |
celestar |
(svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated before
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Mon, 17 Jan 2005 09:43:02 +0000 |
tron |
(svn r1550) Remove useless function declaration
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Mon, 17 Jan 2005 09:41:46 +0000 |
tron |
(svn r1549) Clean up some functions:
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Sun, 16 Jan 2005 11:24:58 +0000 |
tron |
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
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Sat, 15 Jan 2005 19:06:22 +0000 |
truelight |
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
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Sun, 09 Jan 2005 16:02:06 +0000 |
truelight |
(svn r1445) -Fix: reversing a train also reverses the UP and DOWN status for the
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Fri, 07 Jan 2005 17:02:43 +0000 |
tron |
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
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Thu, 06 Jan 2005 22:31:58 +0000 |
truelight |
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
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Thu, 06 Jan 2005 18:45:28 +0000 |
tron |
(svn r1402) Trim trailing whitespace
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Wed, 05 Jan 2005 13:32:03 +0000 |
tron |
(svn r1386) Move TileIndexDiff to map.h
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Tue, 04 Jan 2005 17:11:03 +0000 |
darkvater |
(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
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Tue, 04 Jan 2005 00:54:12 +0000 |
matthijs |
(svn r1367) -Fix: Full-Loading trains no longer get "lost" after a while (Hackykid)
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Sun, 02 Jan 2005 17:23:04 +0000 |
bjarni |
(svn r1323) Adding autoreplace feature
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Tue, 28 Dec 2004 11:51:31 +0000 |
truelight |
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
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Mon, 27 Dec 2004 18:18:44 +0000 |
truelight |
(svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
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Tue, 21 Dec 2004 23:27:58 +0000 |
darkvater |
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
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Tue, 21 Dec 2004 16:17:27 +0000 |
truelight |
(svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the
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Tue, 21 Dec 2004 16:02:14 +0000 |
truelight |
(svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when a train
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Tue, 21 Dec 2004 16:00:14 +0000 |
truelight |
(svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other
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Mon, 20 Dec 2004 18:11:22 +0000 |
tron |
(svn r1189) Fix vehicle list update glitch when moving waggons in depots
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Sun, 19 Dec 2004 09:39:19 +0000 |
dominik |
(svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well.
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Wed, 15 Dec 2004 22:18:54 +0000 |
tron |
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
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