Sat, 17 Nov 2007 23:16:41 +0000(svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance.
rubidium [Sat, 17 Nov 2007 23:16:41 +0000] rev 8399
(svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance.

Sat, 17 Nov 2007 22:33:53 +0000(svn r11453) -Fix (r11450): unrevert r11239, as we now need it
glx [Sat, 17 Nov 2007 22:33:53 +0000] rev 8398
(svn r11453) -Fix (r11450): unrevert r11239, as we now need it

Sat, 17 Nov 2007 22:25:16 +0000(svn r11452) -Change: do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs.
rubidium [Sat, 17 Nov 2007 22:25:16 +0000] rev 8397
(svn r11452) -Change: do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs.

Sat, 17 Nov 2007 15:04:38 +0000(svn r11451) -Fix [FS#1287]: very fast aircraft would sometimes abruptly stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.
rubidium [Sat, 17 Nov 2007 15:04:38 +0000] rev 8396
(svn r11451) -Fix [FS#1287]: very fast aircraft would sometimes abruptly stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.

Sat, 17 Nov 2007 15:03:19 +0000(svn r11450) -Fix [FS#1432](r8886): cargo translation table was loaded too early
glx [Sat, 17 Nov 2007 15:03:19 +0000] rev 8395
(svn r11450) -Fix [FS#1432](r8886): cargo translation table was loaded too early

Sat, 17 Nov 2007 12:42:15 +0000(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
rubidium [Sat, 17 Nov 2007 12:42:15 +0000] rev 8394
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.

Sat, 17 Nov 2007 02:22:56 +0000(svn r11448) -Add: project files for MSVC 2008 (*_vs90.*)
glx [Sat, 17 Nov 2007 02:22:56 +0000] rev 8393
(svn r11448) -Add: project files for MSVC 2008 (*_vs90.*)

Sat, 17 Nov 2007 01:55:00 +0000(svn r11447) -Fix(r11433): Wrong offset to the helipad made it look like the autoroad button
belugas [Sat, 17 Nov 2007 01:55:00 +0000] rev 8392
(svn r11447) -Fix(r11433): Wrong offset to the helipad made it look like the autoroad button

Sat, 17 Nov 2007 01:10:06 +0000(svn r11446) -Codechange: change the naming of road related code parts to something more descriptive
skidd13 [Sat, 17 Nov 2007 01:10:06 +0000] rev 8391
(svn r11446) -Codechange: change the naming of road related code parts to something more descriptive
-Change: invert the two single roads gui buttons, making it consistent with rails toolbar
Based on a patch by Octopussy

Fri, 16 Nov 2007 22:11:30 +0000(svn r11445) -Codechange: reorder <configuration> in openttd_vs80.vcproj, so there are less diff when it is modified by MSVC
glx [Fri, 16 Nov 2007 22:11:30 +0000] rev 8390
(svn r11445) -Codechange: reorder <configuration> in openttd_vs80.vcproj, so there are less diff when it is modified by MSVC