tron [Thu, 03 Feb 2005 18:20:43 +0000] rev 1273
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
truelight [Thu, 03 Feb 2005 17:22:35 +0000] rev 1272
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight [Wed, 02 Feb 2005 20:36:04 +0000] rev 1271
(svn r1775) -Fix: The NPF patch setting was not synced in network.
REMINDER FOR ALL DEVELOPERS:
We do have 2 patch-setting-arrays: player-based, server-based. PLEASE
put your new patch setting in the right one... thank you :)
truelight [Wed, 02 Feb 2005 19:15:35 +0000] rev 1270
(svn r1774) -Fix: fixed an other possible crash related to previous commit
truelight [Wed, 02 Feb 2005 19:08:34 +0000] rev 1269
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
in the map
truelight [Wed, 02 Feb 2005 18:28:08 +0000] rev 1268
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
truelight [Wed, 02 Feb 2005 17:30:29 +0000] rev 1267
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
truelight [Wed, 02 Feb 2005 16:16:43 +0000] rev 1266
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
tron [Wed, 02 Feb 2005 15:45:53 +0000] rev 1265
(svn r1769) Don't compute the same value twice, remove one function call
celestar [Wed, 02 Feb 2005 14:17:13 +0000] rev 1264
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while