miham [Mon, 26 Jun 2006 05:58:21 +0000] rev 4070
(svn r5366) WebTranslator2 update to 2006-06-26 07:55:30
afrikaans - 293 fixed, 13 changed by TrueTenacity (306)
dutch - 13 fixed by webfreakz (13)
hungarian - 13 fixed by miham (13)
italian - 13 fixed by sidew (13)
polish - 13 fixed by meush (13)
turkish - 14 fixed, 1 changed by jnmbk (15)
tron [Sun, 25 Jun 2006 18:58:45 +0000] rev 4069
(svn r5365) -Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
(Hopefully this time it works for real)
tron [Sun, 25 Jun 2006 17:51:23 +0000] rev 4068
(svn r5364) Clean up r5363
tron [Sun, 25 Jun 2006 17:39:19 +0000] rev 4067
(svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
richk [Sun, 25 Jun 2006 13:42:37 +0000] rev 4066
(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
Darkvater [Sun, 25 Jun 2006 12:28:40 +0000] rev 4065
(svn r5360) - Fix (r5359): *sigh*, compile before you commit...
Darkvater [Sun, 25 Jun 2006 12:27:49 +0000] rev 4064
(svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
miham [Sun, 25 Jun 2006 06:46:27 +0000] rev 4063
(svn r5355) WebTranslator2 update to 2006-06-25 08:46:11
afrikaans - 462 fixed, 5 changed by TrueTenacity (467)
american - 13 fixed by WhiteRabbit (13)
portuguese - 14 fixed by supra90 (14)
ukrainian - 13 fixed by znikoz (13)
tron [Sat, 24 Jun 2006 22:52:24 +0000] rev 4062
(svn r5352) -Fix: Return accurate slope information for tunnels and bridges to fix several foundation graphics glitches
tron [Sat, 24 Jun 2006 22:19:28 +0000] rev 4061
(svn r5351) -Fix: Several graphical glitches at adjacent tiles with foundations. Some borders were missing, some were superfluous
tron [Sat, 24 Jun 2006 08:08:28 +0000] rev 4060
(svn r5348) -Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
richk [Fri, 23 Jun 2006 22:05:40 +0000] rev 4059
(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
peter1138 [Thu, 22 Jun 2006 21:31:09 +0000] rev 4058
(svn r5338) - NewGRF: add support for vehicle variable 48, vehicle type info (more mart3p)
peter1138 [Thu, 22 Jun 2006 21:25:51 +0000] rev 4057
(svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow support for variable 7F for unbuilt vehicles (mart3p)
peter1138 [Thu, 22 Jun 2006 21:15:27 +0000] rev 4056
(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p)
peter1138 [Thu, 22 Jun 2006 21:03:19 +0000] rev 4055
(svn r5335) - Newgrf: correct spelling of hangar
miham [Wed, 21 Jun 2006 17:52:27 +0000] rev 4054
(svn r5328) WebTranslator2 update to 2006-06-21 19:52:04
american - 1 fixed by WhiteRabbit (1)
dutch - 1 fixed, 1 changed by habell (2)
french - 1 fixed by glx (1)
german - 4 fixed by moewe2 (4)
italian - 1 fixed, 1 changed by sidew (2)
polish - 1 fixed by meush (1)
ukrainian - 1 fixed by znikoz (1)
tron [Wed, 21 Jun 2006 16:40:23 +0000] rev 4053
(svn r5327) Use DrawFoundation() for houses
-Fix: Some graphical glitches on house tiles with foundations
-Fix: The selection cursor is now aligned with the top of the foundation for house tiles
tron [Wed, 21 Jun 2006 11:30:28 +0000] rev 4052
(svn r5326) Remove the indicator bit for custom waypoint graphics, because it just contains redundant information
Yup-yup-ed by: peter1138
tron [Wed, 21 Jun 2006 11:13:02 +0000] rev 4051
(svn r5325) Don't test something if we already know the result true, because the same test was performed just a few lines before
peter1138 [Tue, 20 Jun 2006 13:15:56 +0000] rev 4050
(svn r5320) - NewGRF: make sets using TTDPatch's train reversing hack/feature happier (and consistent) by returning 0 for the flag it uses.
peter1138 [Tue, 20 Jun 2006 07:07:28 +0000] rev 4049
(svn r5318) - Allow room for a single pixel overflow on the first engine when drawing a train's image.
- Draw the depot highlight box after drawing all engines on a line, so that the box isn't hidden.
tron [Mon, 19 Jun 2006 20:13:50 +0000] rev 4048
(svn r5317) s/RGT_/ROADSIDE_/ and some minor changes
miham [Mon, 19 Jun 2006 17:40:27 +0000] rev 4047
(svn r5316) WebTranslator2 update to 2006-06-19 19:40:09
estonian - 4 fixed by t2t2 (4)
hungarian - 1 fixed by miham (1)
tron [Mon, 19 Jun 2006 17:22:57 +0000] rev 4046
(svn r5315) -Fix: Prohibit altering a road tile while road works are in progress
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
tron [Mon, 19 Jun 2006 09:40:08 +0000] rev 4045
(svn r5314) -Regression: When road works started on a road tile with barren roadside the road side turned into trees (caused by r4258)
tron [Mon, 19 Jun 2006 09:15:16 +0000] rev 4044
(svn r5313) Move IsRailWaypoint() to rail_map.h and remove unused enum
Darkvater [Mon, 19 Jun 2006 06:49:51 +0000] rev 4043
(svn r5312) - Fix (r5288): Be very strict about terraforming. If a rail tile has a foundation already, bail out.
miham [Sun, 18 Jun 2006 19:00:39 +0000] rev 4042
(svn r5310) WebTranslator2 update to 2006-06-18 21:00:21
afrikaans - 116 fixed, 2 changed by TrueTenacity (118)
portuguese - 13 fixed by supra90 (13)
tron [Sun, 18 Jun 2006 15:28:29 +0000] rev 4041
(svn r5309) Partially fix the rail header dependency fiasco: rail_map.h now depends on rail.h and not the other way round anymore