Tue, 02 Jan 2007 10:07:27 +0000 |
celestar |
(svn r7740) [cbh] - Fix: Do not try to draw signals on road bridge heads because .. it won't work
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Tue, 02 Jan 2007 09:54:03 +0000 |
celestar |
(svn r7739) [cbh] - Feature: Allow the construction and removal of signals on bridge heads. Warning: the signals are only displayed, they do not work yet
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Mon, 01 Jan 2007 23:18:33 +0000 |
KUDr |
(svn r7734) [cbh] - Fix: '!Disconnecting train' when leaving bridge in Y_SE direction. Train controller needs to know train's track, so it can't be zero.
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Mon, 01 Jan 2007 18:27:08 +0000 |
KUDr |
(svn r7725) [cbh] - Fix: the vehicle image now gets updated when train enters the bridge wormhole from cbh
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Mon, 01 Jan 2007 18:26:10 +0000 |
KUDr |
(svn r7724) [cbh] - Codechange: cbh tile edge detection changed (using one if instead of switch) when entering the bridge wormhole
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Mon, 01 Jan 2007 16:10:01 +0000 |
celestar |
(svn r7720) [cbh] - Fix: Trains can now access bridges from, and depart bridge onto, non X- and Y-direction Tracks.
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Mon, 01 Jan 2007 16:07:21 +0000 |
celestar |
(svn r7719) [cbh] - Codechange: KUDr and I have decided that our developemnt efforts went in the wrong direction, so revert all changes from 7686 onwards
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Sun, 31 Dec 2006 16:03:49 +0000 |
celestar |
(svn r7702) [cbh] - Moved around some functions and changes from r7687 abd 7697
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Sun, 31 Dec 2006 12:28:51 +0000 |
KUDr |
(svn r7697) [cbh] - Cleanup of r7687 changes
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Sun, 31 Dec 2006 02:53:23 +0000 |
KUDr |
(svn r7687) [cbh] - Fix: trains can now enter the bridge from side. They still can't leave it from side (pathfinder will need to be invoked when the other ramp is entered). Also the code is not very clear and needs review. It is more proof of concept than final solution. I hope that somebody smarter (Celestar) can do it better.
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Sat, 30 Dec 2006 17:35:08 +0000 |
celestar |
(svn r7653) [cbh] - Codechange: Split VehicleEnter_Bridge into separate files for road and rail to simplify further work on this
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Sat, 30 Dec 2006 17:16:07 +0000 |
celestar |
(svn r7652) [cbh] - Fix: On last commit, I messed up some check and trains could not longer leave the "on bridge" status. Oops.
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Sat, 30 Dec 2006 17:09:30 +0000 |
celestar |
(svn r7651) [cbh] - Fix: Allow trains to enter bridge head tiles from "the side"
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Sat, 30 Dec 2006 12:55:45 +0000 |
celestar |
(svn r7646) [cbh] - Feature: Allow building additional tracks on a (horizontal) bridge ramp using normal building tools
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Sat, 30 Dec 2006 12:05:05 +0000 |
celestar |
(svn r7644) [cbh] - Codechange: For custombridgeheads (those that have more than just one straight piece of track) use a foundation and the normal track drawing code
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Sat, 30 Dec 2006 11:57:57 +0000 |
celestar |
(svn r7643) [cbh] - Codechange: Railway bridges now store track bits just like normal rail tiles. For railway bridges, GetTileTrackStatus_Bridge just calls GetTileTrackStatus_Track
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Fri, 29 Dec 2006 12:18:43 +0000 |
celestar |
(svn r7613) [cbh] - Codechange: Removed tunnel-specific functions from bridge_cmd.c and bridge-specific functions from tunnel_cmd.c
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Fri, 29 Dec 2006 12:03:28 +0000 |
celestar |
(svn r7612) [cbh] Copied tunnelbridge_cmd.c to tunnel_cmd.c and bridge_cmd.c. Removed tunnelbridge_cmd.c
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