rubidium [Mon, 24 Sep 2007 20:56:33 +0000] rev 8123
(svn r11158) -Codechange: reduce the amount of Random calls needed when we do not have NewGRF industries that actually need the random bits.
rubidium [Mon, 24 Sep 2007 20:55:13 +0000] rev 8122
(svn r11157) -Fix: some random data was printed because printf "thought" that _current_player is 4 bytes instead of 1 byte, causing the random debug output to be useless.
glx [Mon, 24 Sep 2007 19:55:50 +0000] rev 8121
(svn r11156) -Fix r11155: fix one compiler makes the other warn ;)
rubidium [Mon, 24 Sep 2007 19:15:42 +0000] rev 8120
(svn r11155) -Fix [FS#1253]: work around a nasty MS CRT 8 SP1 bug making it virtually impossible to debug 32bpp games under MSVC (http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=257606). Patch by boekabart.
rubidium [Mon, 24 Sep 2007 19:11:26 +0000] rev 8119
(svn r11154) -Fix [FS#1239]: MIDI failing to play under Windows 95, 98 and ME.
rubidium [Sun, 23 Sep 2007 19:55:42 +0000] rev 8118
(svn r11152) -Fix: GetIndustryIDAtOffset crashed when translation of the GFX ID would be needed. Fix by Belugas.
-Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile.
rubidium [Sun, 23 Sep 2007 19:27:35 +0000] rev 8117
(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
rubidium [Sun, 23 Sep 2007 11:05:11 +0000] rev 8116
(svn r11150) -Fix [FS#1202]: NewGRF action 3 does not necessarily need an action 1 to be defined. Patch by frosch.
maedhros [Sun, 23 Sep 2007 10:54:11 +0000] rev 8115
(svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites.
rubidium [Sun, 23 Sep 2007 10:26:20 +0000] rev 8114
(svn r11148) -Codechange: add support for getting version numbers from Mercurial/HG instead of norev000 (when using a Mercurial/HG clone that is).