truelight [Wed, 02 Feb 2005 18:28:08 +0000] rev 1268
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
truelight [Wed, 02 Feb 2005 17:30:29 +0000] rev 1267
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
truelight [Wed, 02 Feb 2005 16:16:43 +0000] rev 1266
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
tron [Wed, 02 Feb 2005 15:45:53 +0000] rev 1265
(svn r1769) Don't compute the same value twice, remove one function call
celestar [Wed, 02 Feb 2005 14:17:13 +0000] rev 1264
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
bjarni [Tue, 01 Feb 2005 22:17:38 +0000] rev 1263
(svn r1767) fixed mixed declarations and code in last commit (oops)
bjarni [Tue, 01 Feb 2005 22:04:53 +0000] rev 1262
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
truelight [Tue, 01 Feb 2005 18:46:49 +0000] rev 1261
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
truelight [Tue, 01 Feb 2005 18:32:01 +0000] rev 1260
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
truelight [Tue, 01 Feb 2005 18:30:11 +0000] rev 1259
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)