table/bridge_land.h
Wed, 22 Mar 2006 22:38:29 +0000 matthijs (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers. 0.4
Mon, 04 Sep 2006 20:40:33 +0000 rubidium (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
Sat, 15 Apr 2006 16:07:00 +0000 Darkvater (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
Wed, 15 Mar 2006 17:27:15 +0000 tron (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
Wed, 02 Nov 2005 13:06:07 +0000 tron (svn r3118) Name 3 palette modifiers properly (belugas)
Mon, 31 Oct 2005 10:23:58 +0000 tron (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
Sat, 22 Oct 2005 06:39:32 +0000 tron (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
Wed, 19 Oct 2005 06:17:11 +0000 celestar (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to
Sun, 24 Jul 2005 15:56:31 +0000 celestar (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Fri, 25 Mar 2005 17:30:54 +0000 Darkvater (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
Fri, 26 Nov 2004 21:11:37 +0000 tron (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge
Fri, 26 Nov 2004 20:29:05 +0000 tron (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file