openttd.dsp
Sun, 11 Dec 2005 07:36:49 +0000 tron (svn r3287) Turn the winres.o: openttd.rc special case into a normal %.o: %.rc rule
Sun, 13 Nov 2005 16:30:04 +0000 Darkvater (svn r3174) - Fix: fix compilation for VS.NET2003 and VS6 (missing sourcefile(s) from project)
Thu, 08 Sep 2005 14:31:13 +0000 Darkvater (svn r2925) Get VS6 to compile again; really this time (boekabart) and add eol-style and keywords to newly added source files (ai.[ch])
Thu, 08 Sep 2005 12:33:25 +0000 Darkvater (svn r2923) Update project files for VS2003 and VS6 (rev2921)
Sat, 03 Sep 2005 11:33:55 +0000 Darkvater (svn r2909) Game would hang where the autosave_on_exit was activated.
Sun, 14 Aug 2005 18:10:18 +0000 tron (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
Mon, 08 Aug 2005 20:27:05 +0000 tron (svn r2844) Update the MSVC project files, thanks AsterixMG
Fri, 05 Aug 2005 11:53:48 +0000 tron (svn r2810) Threads may now return information when they terminate using a void*.
Tue, 26 Jul 2005 18:45:19 +0000 orudge (svn r2715) - Update MSVC project with dmusic.cpp updates
Mon, 25 Jul 2005 09:52:37 +0000 orudge (svn r2708) Update MSVC6 project with recent changes
Tue, 19 Jul 2005 11:55:47 +0000 ludde (svn r2636) Fix: Switched to using the _fastcall calling convention instead of cdecl. (Please tell me if you get linking problems)
Sun, 17 Jul 2005 18:20:55 +0000 Darkvater (svn r2618) - Fix: add mersenne.c to VS6 project file (ludde)
Sun, 17 Jul 2005 15:34:10 +0000 truelight (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
Wed, 06 Jul 2005 10:41:56 +0000 Darkvater (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files.
Fri, 17 Jun 2005 11:30:50 +0000 matthijs (svn r2454) * Codechange: Move #include "stdafx.h" and "openttd.h" from rail.h to rail.c
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.