settings_gui.c
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Fri, 22 Jul 2005 07:02:20 +0000 tron (svn r2673) Include functions.h directly, not globally via openttd.h
Thu, 21 Jul 2005 22:15:02 +0000 tron (svn r2669) Shuffle some more stuff around to reduce dependencies
Wed, 20 Jul 2005 15:29:28 +0000 tron (svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
Tue, 19 Jul 2005 11:42:40 +0000 ludde (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
Fri, 15 Jul 2005 15:09:52 +0000 ludde (svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the new string system.
Thu, 14 Jul 2005 09:43:59 +0000 ludde (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Tue, 12 Jul 2005 20:28:19 +0000 ludde (svn r2553) - Fix: [pathfinding] Remove old-old train pathfinder. Enhanced old pathfinder.
Mon, 04 Jul 2005 14:58:55 +0000 hackykid (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
Wed, 15 Jun 2005 17:27:14 +0000 hackykid (svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_)
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Sat, 14 May 2005 21:01:57 +0000 Darkvater (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
Sat, 14 May 2005 19:34:59 +0000 Darkvater (svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
Sat, 14 May 2005 18:25:01 +0000 Darkvater (svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.
Thu, 12 May 2005 23:46:01 +0000 Darkvater (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
Thu, 12 May 2005 00:18:30 +0000 Darkvater (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
Mon, 09 May 2005 13:26:15 +0000 Darkvater (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
Tue, 03 May 2005 22:05:34 +0000 Darkvater (svn r2263) - Fix: If the seperator string is empty for custom currencies, everything after that is cut off. Fix it by replacing nothing with ' '. Thanks for noticing peter1138
Tue, 03 May 2005 15:20:08 +0000 Darkvater (svn r2260) - Fix (regression): custom currency input works again ingame
Mon, 02 May 2005 16:01:53 +0000 Darkvater (svn r2245) - CodeChange: simplify the clamping of values for patch-settings by using clamp()
Mon, 02 May 2005 15:52:19 +0000 Darkvater (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
Sun, 13 Mar 2005 11:47:04 +0000 Darkvater (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.
Sat, 12 Mar 2005 21:21:47 +0000 Darkvater (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
Thu, 10 Mar 2005 07:01:43 +0000 tron (svn r1981) Typedef some structs and enums
Fri, 18 Feb 2005 22:17:33 +0000 celestar (svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values.
Sun, 13 Feb 2005 11:18:02 +0000 tron (svn r1867) Include tables/sprites.h only in files which need it
Sun, 06 Feb 2005 18:30:45 +0000 tron (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
Sun, 06 Feb 2005 13:41:02 +0000 tron (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
Sun, 06 Feb 2005 08:18:00 +0000 tron (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
Fri, 04 Feb 2005 14:24:23 +0000 truelight (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
Mon, 31 Jan 2005 11:36:16 +0000 darkvater (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
Mon, 31 Jan 2005 11:23:10 +0000 matthijs (svn r1751) - Feature: New PathFinder (NPF).
Sat, 29 Jan 2005 19:45:14 +0000 tron (svn r1722) -Feature: Bigger maps - anyone?
Sun, 23 Jan 2005 13:45:20 +0000 dominik (svn r1614) Fix: Signals were not updated correctly when the vehicle drive side was changed
Sat, 22 Jan 2005 22:47:58 +0000 tron (svn r1596) Add some more statics
Sat, 22 Jan 2005 20:23:18 +0000 tron (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Sun, 16 Jan 2005 12:29:52 +0000 darkvater (svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7)
Sun, 16 Jan 2005 00:23:19 +0000 darkvater (svn r1532) -Fix: [1103078] default service period patch options are now cast to 0 with right variable size.
Sat, 15 Jan 2005 00:42:01 +0000 darkvater (svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this.
Thu, 13 Jan 2005 16:28:47 +0000 darkvater (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
Tue, 11 Jan 2005 00:54:06 +0000 darkvater (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
Tue, 11 Jan 2005 00:24:27 +0000 darkvater (svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
Mon, 10 Jan 2005 14:43:00 +0000 darkvater (svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped year between 1920-2090 as wel as adding defines for it.
Sun, 09 Jan 2005 21:25:44 +0000 tron (svn r1451) Fix some of the signed/unsigned comparison warnings
Sun, 09 Jan 2005 10:04:30 +0000 celestar (svn r1441) Fixed a couple of warnings, and removed a pointless assert
Fri, 07 Jan 2005 23:59:59 +0000 darkvater (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid)
Thu, 06 Jan 2005 18:45:28 +0000 tron (svn r1402) Trim trailing whitespace
Tue, 04 Jan 2005 21:28:09 +0000 darkvater (svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
Mon, 03 Jan 2005 21:05:03 +0000 darkvater (svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it.
Mon, 03 Jan 2005 19:45:18 +0000 truelight (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
Sun, 02 Jan 2005 17:23:04 +0000 bjarni (svn r1323) Adding autoreplace feature
Fri, 31 Dec 2004 18:57:24 +0000 truelight (svn r1312) -Add: Patch which is on by default: population in label of the town
Fri, 31 Dec 2004 14:43:47 +0000 truelight (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
Mon, 27 Dec 2004 18:18:44 +0000 truelight (svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
Thu, 23 Dec 2004 18:28:13 +0000 dominik (svn r1255) Renamed "postfix" to "suffix", for strings and variable names
Thu, 23 Dec 2004 11:31:06 +0000 darkvater (svn r1242) -Fix: fix some morhpos warnings (tokai)
Wed, 22 Dec 2004 13:19:26 +0000 dominik (svn r1215) Feature: You can now make a custom currency by chosing "Custom..."
Tue, 14 Dec 2004 19:47:35 +0000 dominik (svn r1088) Strings cleanup. Renamed some strings to reflect their content.
Mon, 13 Dec 2004 20:12:45 +0000 dominik (svn r1072) Fixed a few warnings that made trouble in VS .NET 2003
Mon, 13 Dec 2004 18:32:49 +0000 truelight (svn r1062) -Fix: [Console] Compile warnigs in Get/SetPatchSettings