rubidium [Tue, 16 Oct 2007 21:16:30 +0000] rev 8239
(svn r11280) -Fix [FS#1343]: wrong money related values when loading old games. Inspired on a patch by SmatZ.
rubidium [Tue, 16 Oct 2007 21:15:34 +0000] rev 8238
(svn r11279) -Codechange: use a typedeffed type for all magic with GameDifficulty instead on relying ints to always be 32 bits, which they are not.
glx [Tue, 16 Oct 2007 20:59:53 +0000] rev 8237
(svn r11278) -Fix [FS#1342] (r11269): modulo result can be negative for signed int
glx [Tue, 16 Oct 2007 20:44:59 +0000] rev 8236
(svn r11277) -Fix (r8498): the check for ghost station (on water industries) always removed station for non-oilrig
rubidium [Tue, 16 Oct 2007 19:48:58 +0000] rev 8235
(svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
rubidium [Tue, 16 Oct 2007 19:27:24 +0000] rev 8234
(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not yet loaded.
belugas [Tue, 16 Oct 2007 00:35:59 +0000] rev 8233
(svn r11272) -Codechange: Truncate text describing the grf file in the NewGrf settings gui
rubidium [Mon, 15 Oct 2007 20:49:11 +0000] rev 8232
(svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
rubidium [Mon, 15 Oct 2007 20:33:11 +0000] rev 8231
(svn r11270) -Fix (r11269): black people only have one eye colour.
rubidium [Mon, 15 Oct 2007 19:59:27 +0000] rev 8230
(svn r11269) -Feature: user customisable faces. Patch by BigBB.