Sun, 03 Apr 2005 13:35:43 +0000(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.
Darkvater [Sun, 03 Apr 2005 13:35:43 +0000] rev 1637
(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.

Sun, 03 Apr 2005 10:21:37 +0000(svn r2140) - Fix: [ 1175726 ] Allows rails in scenario editor. Moved both 'A' autorail and 'L' Terraform toolbar to their REAL places instead of the global window.
Darkvater [Sun, 03 Apr 2005 10:21:37 +0000] rev 1636
(svn r2140) - Fix: [ 1175726 ] Allows rails in scenario editor. Moved both 'A' autorail and 'L' Terraform toolbar to their REAL places instead of the global window.

Sun, 03 Apr 2005 09:38:13 +0000(svn r2139) -fix: "[ 1146215 ] Engine power not updated w/auto replace" autoreplace now forces an update of the cache. It should not affect gameplay as the
bjarni [Sun, 03 Apr 2005 09:38:13 +0000] rev 1635
(svn r2139) -fix: "[ 1146215 ] Engine power not updated w/auto replace" autoreplace now forces an update of the cache. It should not affect gameplay as the
cache is updated each time the train starts moving, it's just an instant update of the detail window

Sun, 03 Apr 2005 06:26:31 +0000(svn r2138) -Fix: [ 1144154 ] The map has two dimensions, not one
celestar [Sun, 03 Apr 2005 06:26:31 +0000] rev 1634
(svn r2138) -Fix: [ 1144154 ] The map has two dimensions, not one

Sat, 02 Apr 2005 23:06:54 +0000(svn r2137) - CodeChange: Remove unnecessary preprocessor magic
Darkvater [Sat, 02 Apr 2005 23:06:54 +0000] rev 1633
(svn r2137) - CodeChange: Remove unnecessary preprocessor magic

Sat, 02 Apr 2005 23:05:09 +0000(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
Darkvater [Sat, 02 Apr 2005 23:05:09 +0000] rev 1632
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0

Sat, 02 Apr 2005 22:37:24 +0000(svn r2135) [Translations] Updated translations (142 strings to 4 languages)
miham [Sat, 02 Apr 2005 22:37:24 +0000] rev 1631
(svn r2135) [Translations] Updated translations (142 strings to 4 languages)

Sat, 02 Apr 2005 22:04:43 +0000(svn r2134) Return the correct error message if rail is already under a bridge, fix for r2131
tron [Sat, 02 Apr 2005 22:04:43 +0000] rev 1630
(svn r2134) Return the correct error message if rail is already under a bridge, fix for r2131

Sat, 02 Apr 2005 21:05:10 +0000(svn r2133) Fix dependency tracking for C++ files
tron [Sat, 02 Apr 2005 21:05:10 +0000] rev 1629
(svn r2133) Fix dependency tracking for C++ files

Sat, 02 Apr 2005 19:45:52 +0000(svn r2132) Fix copy&paste bug in r2131
tron [Sat, 02 Apr 2005 19:45:52 +0000] rev 1628
(svn r2132) Fix copy&paste bug in r2131