Darkvater [Sun, 03 Apr 2005 13:35:43 +0000] rev 1637
(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.
Darkvater [Sun, 03 Apr 2005 10:21:37 +0000] rev 1636
(svn r2140) - Fix: [ 1175726 ] Allows rails in scenario editor. Moved both 'A' autorail and 'L' Terraform toolbar to their REAL places instead of the global window.
bjarni [Sun, 03 Apr 2005 09:38:13 +0000] rev 1635
(svn r2139) -fix: "[ 1146215 ] Engine power not updated w/auto replace" autoreplace now forces an update of the cache. It should not affect gameplay as the
cache is updated each time the train starts moving, it's just an instant update of the detail window
celestar [Sun, 03 Apr 2005 06:26:31 +0000] rev 1634
(svn r2138) -Fix: [ 1144154 ] The map has two dimensions, not one
Darkvater [Sat, 02 Apr 2005 23:06:54 +0000] rev 1633
(svn r2137) - CodeChange: Remove unnecessary preprocessor magic
Darkvater [Sat, 02 Apr 2005 23:05:09 +0000] rev 1632
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
miham [Sat, 02 Apr 2005 22:37:24 +0000] rev 1631
(svn r2135) [Translations] Updated translations (142 strings to 4 languages)
tron [Sat, 02 Apr 2005 22:04:43 +0000] rev 1630
(svn r2134) Return the correct error message if rail is already under a bridge, fix for r2131
tron [Sat, 02 Apr 2005 21:05:10 +0000] rev 1629
(svn r2133) Fix dependency tracking for C++ files
tron [Sat, 02 Apr 2005 19:45:52 +0000] rev 1628
(svn r2132) Fix copy&paste bug in r2131
tron [Sat, 02 Apr 2005 18:33:53 +0000] rev 1627
(svn r2131) -Fix: Rewrite CmdBuildSingleRail(), this addresses several issues:
- Check input parameters for validity
- Adhere patch settings - you were able to build foundations under bridges even if foundations where deactivated
- Charge for foundations in all cases - foundations under bridges were for free
- Make the control flow more clear
pasky [Sat, 02 Apr 2005 16:46:23 +0000] rev 1626
(svn r2130) Various spelling fixes in messages.
pasky [Sat, 02 Apr 2005 16:40:21 +0000] rev 1625
(svn r2129) Reverted r2125 and depending revisions (map size selector in the intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings.
pasky [Sat, 02 Apr 2005 16:16:00 +0000] rev 1624
(svn r2128) Kill forgotten CmdSetNewMapSize() stub whose existence was kindly pointed out by TrueLight.
pasky [Sat, 02 Apr 2005 15:59:07 +0000] rev 1623
(svn r2127) Get rid again of the CmdSetNewMapSize(), which was agreed to be just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-)
Darkvater [Sat, 02 Apr 2005 15:08:31 +0000] rev 1622
(svn r2126) - Fix: #2 Fix compilation with network disabled, and comment out some of the warnings (unused function) (I missed this out the last commit, sorry)
pasky [Sat, 02 Apr 2005 15:03:48 +0000] rev 1621
(svn r2125) - Feature: In the intro dialog, show a map size selector below the landscape type selector.
pasky [Sat, 02 Apr 2005 12:45:12 +0000] rev 1620
(svn r2124) Final _select_game_widgets[] reordering, even landscape panels in place now.
pasky [Sat, 02 Apr 2005 12:19:01 +0000] rev 1619
(svn r2123) Reordered _select_game_widets[] to follow a sensible order.
pasky [Sat, 02 Apr 2005 12:01:25 +0000] rev 1618
(svn r2122) Reformatted the widget tables so that they don't look so ugly anymore, especially with different tab widths than 2.
truelight [Sat, 02 Apr 2005 10:38:31 +0000] rev 1617
(svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be
miham [Sat, 02 Apr 2005 07:19:03 +0000] rev 1616
(svn r2120) [Translations] Updated translations (166 strings to 6 languages)
pasky [Sat, 02 Apr 2005 01:08:01 +0000] rev 1615
(svn r2119) - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h.
Darkvater [Sat, 02 Apr 2005 00:17:16 +0000] rev 1614
(svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function)
miham [Fri, 01 Apr 2005 20:10:20 +0000] rev 1613
(svn r2117) [Translations] Introduce lithuanian translation as finished
miham [Fri, 01 Apr 2005 20:03:48 +0000] rev 1612
(svn r2116) [Translations] Updated translations
tron [Fri, 01 Apr 2005 10:43:20 +0000] rev 1611
(svn r2115) Spring cleaning, no functional changes
truelight [Thu, 31 Mar 2005 17:31:26 +0000] rev 1610
(svn r2114) -Fix: fix menu with signlist in SE
truelight [Thu, 31 Mar 2005 12:39:18 +0000] rev 1609
(svn r2113) -Fix: first check if a vehicle is a train, before accessing u.rail
tron [Wed, 30 Mar 2005 19:52:26 +0000] rev 1608
(svn r2112) -Fix: ExtMidi no longer halts the game while starting a song
-Fix: Redirect stdin/stdout/stderr of the ExtMidi process to /dev/null, to prevent it from writing to the terminal
While here give the ExtMidi functions canonical names
pasky [Wed, 30 Mar 2005 12:30:24 +0000] rev 1607
(svn r2111) So, result is bool therefore no need for this horrible == 0 thing.
pasky [Wed, 30 Mar 2005 12:27:50 +0000] rev 1606
(svn r2110) - Fix: Fixed test for various flags (e.g. newtrains in usset). result is bool so !! any non-zero values before assigning them to it - they apparently didn't fit. ;-)
truelight [Wed, 30 Mar 2005 09:25:20 +0000] rev 1605
(svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over FindVehicleBetween(tile, tile, 0)
truelight [Wed, 30 Mar 2005 08:50:34 +0000] rev 1604
(svn r2108) -Fix: the server now also unpause when a client desyncs or something
pasky [Tue, 29 Mar 2005 21:42:51 +0000] rev 1603
(svn r2107) - Codechange: Cleanup (well, mostly tidyup) ExtChangeIndustryProduction(). These randoms are strange.
truelight [Tue, 29 Mar 2005 19:10:13 +0000] rev 1602
(svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
celestar [Tue, 29 Mar 2005 11:19:10 +0000] rev 1601
(svn r2105) -Codechange: Added a cache for the first vehicle of a chain to increase performance, especially with many long trains
tron [Tue, 29 Mar 2005 08:37:44 +0000] rev 1600
(svn r2104) Simplify implementation of Get{First,Prev}VehicleInChain() and remove a pointless check
Darkvater [Mon, 28 Mar 2005 21:14:36 +0000] rev 1599
(svn r2103) - Fix: Remove unnused variable from OS2 file
tron [Mon, 28 Mar 2005 18:59:33 +0000] rev 1598
(svn r2102) Fix bug introduced in r2038, which gave you money for clearing occupied railway tiles ([1171926])
tron [Mon, 28 Mar 2005 15:40:05 +0000] rev 1597
(svn r2101) statvfs() is availible on POSIX.1 conformant systems.
Also use a different field, which has a better chance of containing meaningful information, of the returned struct to determine the free space on the filesystem and fix a small bug introduced in r2100 (s/!=/==/)
darkvater [Mon, 28 Mar 2005 13:30:51 +0000] rev 1596
(svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
truelight [Mon, 28 Mar 2005 12:38:02 +0000] rev 1595
(svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090
-Codechange: while trying to find this bug, made texteff.c a bit more readable :)
tron [Mon, 28 Mar 2005 08:48:41 +0000] rev 1594
(svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic
celestar [Mon, 28 Mar 2005 08:17:35 +0000] rev 1593
(svn r2097) -Codechange: [Multistop] Prettified the previous commit
celestar [Mon, 28 Mar 2005 08:12:21 +0000] rev 1592
(svn r2096) -Codechange: [Multistop] Modfied some debug stuff
tron [Mon, 28 Mar 2005 07:25:36 +0000] rev 1591
(svn r2095) In CheckTrackCombination(): if () cascade -> switch, improve readability
tron [Mon, 28 Mar 2005 07:02:51 +0000] rev 1590
(svn r2094) In GetTileDesc_Track(): uint -> TileIndex, use enums, if () cascade -> switch
tron [Sun, 27 Mar 2005 18:15:27 +0000] rev 1589
(svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once
Darkvater [Sun, 27 Mar 2005 17:20:27 +0000] rev 1588
(svn r2092) - Fix: old commands/lines in the console (history) did not show when they used 'special' characters like ??, etc. Diff approved by the code-police.
tron [Sun, 27 Mar 2005 16:40:01 +0000] rev 1587
(svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile()
pasky [Sun, 27 Mar 2005 16:19:07 +0000] rev 1586
(svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that.
pasky [Sun, 27 Mar 2005 15:56:54 +0000] rev 1585
(svn r2089) - Codechange: Simplify slopes check in CmdBuildBridge(). Inspired by st3wis' patch 1144746.
pasky [Sun, 27 Mar 2005 15:42:25 +0000] rev 1584
(svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine.
pasky [Sun, 27 Mar 2005 15:13:51 +0000] rev 1583
(svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail).
pasky [Sun, 27 Mar 2005 15:12:26 +0000] rev 1582
(svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208.
tron [Sun, 27 Mar 2005 12:48:25 +0000] rev 1581
(svn r2085) Improve browsing via console:
- change directory/load map via filename (number is also possible)
- add command "pwd" to Print the current Working Directory
- rename "list_files" to "ls" (and add alias "dir")
- rename "goto_dir" to "cd"
- loading of TTD maps via "load" is now possible
- switching of drives via "cd" (only applies to systems which have a drive concept) is now possible
- "scan_files" is now obsolete and was removed
This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier
tron [Sun, 27 Mar 2005 10:35:01 +0000] rev 1580
(svn r2084) Set the name for drive items
matthijs [Sun, 27 Mar 2005 01:23:31 +0000] rev 1579
(svn r2083) Add pasky's and my real name in readme.txt as well.
matthijs [Sun, 27 Mar 2005 01:10:23 +0000] rev 1578
(svn r2082) I have a name too!
pasky [Sun, 27 Mar 2005 00:42:57 +0000] rev 1577
(svn r2081) I have a real name, too.
pasky [Sun, 27 Mar 2005 00:28:14 +0000] rev 1576
(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack().
- Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
truelight [Sat, 26 Mar 2005 21:22:29 +0000] rev 1575
(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
to the sign. Very needed for coop. You can find it under World Map.
darkvater [Sat, 26 Mar 2005 20:10:59 +0000] rev 1574
(svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers.
pasky [Sat, 26 Mar 2005 18:12:58 +0000] rev 1573
(svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge)
tron [Sat, 26 Mar 2005 18:04:42 +0000] rev 1572
(svn r2076) Set the name for the parent directory to ".."
truelight [Sat, 26 Mar 2005 12:08:56 +0000] rev 1571
(svn r2075) -Fix: added missing breaks in switches
-Fix: added const for a const variable
pasky [Sat, 26 Mar 2005 04:16:39 +0000] rev 1570
(svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()).
pasky [Sat, 26 Mar 2005 04:02:50 +0000] rev 1569
(svn r2073) - Fix: Fixed an apparent oversight in AddTextMessage() which is likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-.
tron [Fri, 25 Mar 2005 20:37:06 +0000] rev 1568
(svn r2072) Use lengthof() instead of a home brewed version
Darkvater [Fri, 25 Mar 2005 20:20:23 +0000] rev 1567
(svn r2071) - Feature: [ 1168743 ] save command for console: "save <filename>" to save a game (pkirchhofer)
darkvater [Fri, 25 Mar 2005 20:15:00 +0000] rev 1566
(svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++.
Darkvater [Fri, 25 Mar 2005 18:26:49 +0000] rev 1565
(svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer)
Darkvater [Fri, 25 Mar 2005 18:11:24 +0000] rev 1564
(svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz)
Darkvater [Fri, 25 Mar 2005 18:04:04 +0000] rev 1563
(svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge)
Darkvater [Fri, 25 Mar 2005 17:30:54 +0000] rev 1562
(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
truelight [Fri, 25 Mar 2005 16:10:33 +0000] rev 1561
(svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive
pasky [Fri, 25 Mar 2005 16:07:35 +0000] rev 1560
(svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.)
pasky [Fri, 25 Mar 2005 15:31:01 +0000] rev 1559
(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
darkvater [Fri, 25 Mar 2005 15:30:51 +0000] rev 1558
(svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2
Darkvater [Fri, 25 Mar 2005 15:18:00 +0000] rev 1557
(svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching
tron [Fri, 25 Mar 2005 14:19:33 +0000] rev 1556
(svn r2060) Clean up some string construction and remove now unused macro
truelight [Fri, 25 Mar 2005 13:37:37 +0000] rev 1555
(svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF
are checked against the vehicle-position-hash, instead all vehicles to
the PF-position-hash. Big speed increase (function usages drops from 9%
to 0.5%!) for maps with a lot of trains.
truelight [Fri, 25 Mar 2005 12:07:26 +0000] rev 1554
(svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural)
tron [Fri, 25 Mar 2005 11:32:58 +0000] rev 1553
(svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
celestar [Fri, 25 Mar 2005 11:03:05 +0000] rev 1552
(svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron
celestar [Fri, 25 Mar 2005 10:40:58 +0000] rev 1551
(svn r2055) -CodeChange: Begun introducting StationID
celestar [Fri, 25 Mar 2005 09:44:17 +0000] rev 1550
(svn r2054) -CodeChange: Removed an unused enum
darkvater [Thu, 24 Mar 2005 20:49:17 +0000] rev 1549
(svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB.
darkvater [Thu, 24 Mar 2005 20:47:21 +0000] rev 1548
(svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed.
darkvater [Thu, 24 Mar 2005 19:40:48 +0000] rev 1547
(svn r2051) - Remove trailing tabs from vs.net project file
- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this!
miham [Thu, 24 Mar 2005 18:48:20 +0000] rev 1546
(svn r2050) Weekly langfile updates
truelight [Thu, 24 Mar 2005 17:50:19 +0000] rev 1545
(svn r2049) -Update: updated project files
truelight [Thu, 24 Mar 2005 17:33:27 +0000] rev 1544
(svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!)
truelight [Thu, 24 Mar 2005 17:31:55 +0000] rev 1543
(svn r2047) -Fix: never commit your own personal changes... :(
truelight [Thu, 24 Mar 2005 17:03:37 +0000] rev 1542
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
truelight [Thu, 24 Mar 2005 15:15:06 +0000] rev 1541
(svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
(with tnx to Celestar, Hackykid, dp-_ and Tron)
truelight [Thu, 24 Mar 2005 14:43:40 +0000] rev 1540
(svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user
truelight [Thu, 24 Mar 2005 14:33:05 +0000] rev 1539
(svn r2043) -Fix: committed too many files in the last commit
truelight [Thu, 24 Mar 2005 14:31:27 +0000] rev 1538
(svn r2042) -Fix: forgot to remove a printf ;)
truelight [Thu, 24 Mar 2005 13:59:44 +0000] rev 1537
(svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors)
tron [Thu, 24 Mar 2005 07:48:04 +0000] rev 1536
(svn r2040) Readd check that got accidently removed in r2022
tron [Wed, 23 Mar 2005 21:57:10 +0000] rev 1535
(svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
remove now unused enums and remove a redundant condition in one if
tron [Wed, 23 Mar 2005 20:02:28 +0000] rev 1534
(svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
While here rewrite parts of the function to (hopefully) increase clarity
tron [Wed, 23 Mar 2005 11:54:20 +0000] rev 1533
(svn r2037) uint -> TileIndex, remove pointless casts, const, misc.
tron [Wed, 23 Mar 2005 11:12:17 +0000] rev 1532
(svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
While here also do some const gymnastics
tron [Wed, 23 Mar 2005 08:24:13 +0000] rev 1531
(svn r2035) - Remove unneeded realloc()
- Use TileOffsByDir() instead of home brewed table
celestar [Sun, 20 Mar 2005 08:43:29 +0000] rev 1530
(svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful
pasky [Sun, 20 Mar 2005 00:32:26 +0000] rev 1529
(svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.
Celestar [Sat, 19 Mar 2005 23:23:56 +0000] rev 1528
(svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge)
celestar [Sat, 19 Mar 2005 23:17:59 +0000] rev 1527
(svn r2031) -Fix: Station #256 now gets cargo delivered as well
celestar [Sat, 19 Mar 2005 22:45:59 +0000] rev 1526
(svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs
celestar [Sat, 19 Mar 2005 22:41:55 +0000] rev 1525
(svn r2029) -Fix: Added files I forgot to svn add the previous commit
celestar [Sat, 19 Mar 2005 22:36:13 +0000] rev 1524
(svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge)
miham [Sat, 19 Mar 2005 22:11:21 +0000] rev 1523
(svn r2027) Fixed a typo in the brazilian-portuguese language name
miham [Sat, 19 Mar 2005 22:04:59 +0000] rev 1522
(svn r2026) Moved brasilian_portuguese to finished languages
miham [Sat, 19 Mar 2005 22:04:36 +0000] rev 1521
(svn r2025) Daily langfile changes - 05/03/19
bjarni [Sat, 19 Mar 2005 21:16:22 +0000] rev 1520
(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just
because it is set to be autoreplaced. We will have to find a better way to solve this problem.
Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
miham [Sat, 19 Mar 2005 12:24:51 +0000] rev 1519
(svn r2023) Added brazilian-portuguese translation [yet unfinished]
tron [Fri, 18 Mar 2005 07:37:32 +0000] rev 1518
(svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function