tron [Sun, 23 Jan 2005 17:51:22 +0000] rev 1119
(svn r1620) Fix typo in r1619
tron [Sun, 23 Jan 2005 17:35:01 +0000] rev 1118
(svn r1619) Fight bit rot in the Makefile:
- Begin all echos with ===> to visually emphasise them
- Add @ to suppress printing of commands where it was missing
- Add echos to rules where none were
- Rephrase some existing echos
- Remove VERBOSE_FILTER, because piping errors to /dev/null is ... a bad idea
tron [Sun, 23 Jan 2005 16:33:09 +0000] rev 1117
(svn r1618) () -> (void)
darkvater [Sun, 23 Jan 2005 15:25:17 +0000] rev 1116
(svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately).
tron [Sun, 23 Jan 2005 15:16:47 +0000] rev 1115
(svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of code in misc_cmd.
While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length.
Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning.
darkvater [Sun, 23 Jan 2005 14:15:42 +0000] rev 1114
(svn r1615) -Fix: [1107350] console ignoring return character occasionally. For everyone that is running 2 dedicated servers on 1 windows machine, console input is now correct (event was the same so it was random which console received the input)
dominik [Sun, 23 Jan 2005 13:45:20 +0000] rev 1113
(svn r1614) Fix: Signals were not updated correctly when the vehicle drive side was changed
darkvater [Sun, 23 Jan 2005 13:42:26 +0000] rev 1112
(svn r1613) -Fix: WE_CLICK event is not called on default actions. If special action is needed, use the other events like WE_RESIZE or WE_DESTROY, etc.
truelight [Sun, 23 Jan 2005 13:30:02 +0000] rev 1111
(svn r1612) -Fix: made sure that ->next pointers are set to NULL
dominik [Sun, 23 Jan 2005 13:19:15 +0000] rev 1110
(svn r1611) Display server port in the multiplayer game info window
I had to make the multiplayer window 10 pixels wider for this