Thu, 02 Mar 2006 22:21:27 +0000(svn r3742) -codechange: [OSX] changed an assert to use the new error window and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing)
bjarni [Thu, 02 Mar 2006 22:21:27 +0000] rev 3129
(svn r3742) -codechange: [OSX] changed an assert to use the new error window and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing)

Thu, 02 Mar 2006 22:00:57 +0000(svn r3741) -Fix: [i686 OSX] reverted the change in rev 3670 for non PowerPC (done with #ifdef) since it appeared to crash intel based macs
bjarni [Thu, 02 Mar 2006 22:00:57 +0000] rev 3128
(svn r3741) -Fix: [i686 OSX] reverted the change in rev 3670 for non PowerPC (done with #ifdef) since it appeared to crash intel based macs
This fix is not a good solution and might not work, but if it works, it's better than nothing until we get the real solution

Thu, 02 Mar 2006 21:43:09 +0000(svn r3740) -Feature: [OSX] added OS version, CPU type and newGRF settings to assert window and a message to tell people to add that to a bug report
bjarni [Thu, 02 Mar 2006 21:43:09 +0000] rev 3127
(svn r3740) -Feature: [OSX] added OS version, CPU type and newGRF settings to assert window and a message to tell people to add that to a bug report
It also adds a new error window, which can be used just like assert, but it is also active when asserts are turned off
This is useful for places where it's really important to check even if assert is turned off. It's not used in the code yet

Thu, 02 Mar 2006 21:27:20 +0000(svn r3739) -Fix: [Big endian CPUs] fixed bug introduced in rev 3720 where BE computers would read insane map sizes and crash as a result
bjarni [Thu, 02 Mar 2006 21:27:20 +0000] rev 3126
(svn r3739) -Fix: [Big endian CPUs] fixed bug introduced in rev 3720 where BE computers would read insane map sizes and crash as a result

Thu, 02 Mar 2006 14:45:35 +0000(svn r3733) Fix a bug in r3719, which caused a crash when the default value for a SLE_VAR_CHAR setting was used
tron [Thu, 02 Mar 2006 14:45:35 +0000] rev 3125
(svn r3733) Fix a bug in r3719, which caused a crash when the default value for a SLE_VAR_CHAR setting was used

Thu, 02 Mar 2006 09:57:28 +0000(svn r3732) - Fix two warnings. Stupid MSVC didn't even complain :s (Thank Tron and peter1138)
Darkvater [Thu, 02 Mar 2006 09:57:28 +0000] rev 3124
(svn r3732) - Fix two warnings. Stupid MSVC didn't even complain :s (Thank Tron and peter1138)
- NOTE! There are a few warnings left in settings_gui because tha callback functions are disabled. I still need a good place for them.

Thu, 02 Mar 2006 08:55:12 +0000(svn r3730) Multistop modifications:
celestar [Thu, 02 Mar 2006 08:55:12 +0000] rev 3123
(svn r3730) Multistop modifications:
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory
-Codechange: Increased maximum number of roadstops to 16.
-Fix: Several conditions where a slot becomes unliked from a vehicle
-Codechange: ClearSlot now only takes one parameter, the vehicle
-Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only
-Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around
-Codechange: Adjusted debug levels
TODO: Make the slot finder compatible with (a) pathfinder(s).

Thu, 02 Mar 2006 02:30:15 +0000(svn r3727) - Fix some typos in the readme and known-bugs text files
Darkvater [Thu, 02 Mar 2006 02:30:15 +0000] rev 3122
(svn r3727) - Fix some typos in the readme and known-bugs text files

Thu, 02 Mar 2006 02:22:15 +0000(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
Darkvater [Thu, 02 Mar 2006 02:22:15 +0000] rev 3121
(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
[ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
[ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
[ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
[ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done

Thu, 02 Mar 2006 02:03:21 +0000(svn r3724) - [5.5/6] heh, the patch part got left out of the previous commit, sorry
Darkvater [Thu, 02 Mar 2006 02:03:21 +0000] rev 3120
(svn r3724) - [5.5/6] heh, the patch part got left out of the previous commit, sorry