Fri, 06 May 2005 22:06:40 +0000(svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron
Darkvater [Fri, 06 May 2005 22:06:40 +0000] rev 1773
(svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron

Fri, 06 May 2005 20:38:18 +0000(svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode
Darkvater [Fri, 06 May 2005 20:38:18 +0000] rev 1772
(svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode

Fri, 06 May 2005 18:34:28 +0000(svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers
Darkvater [Fri, 06 May 2005 18:34:28 +0000] rev 1771
(svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers

Fri, 06 May 2005 16:13:44 +0000(svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type
Darkvater [Fri, 06 May 2005 16:13:44 +0000] rev 1770
(svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type

Fri, 06 May 2005 12:00:25 +0000(svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138)
celestar [Fri, 06 May 2005 12:00:25 +0000] rev 1769
(svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138)

Fri, 06 May 2005 06:59:24 +0000(svn r2272) Remove unused attribute from struct Station
tron [Fri, 06 May 2005 06:59:24 +0000] rev 1768
(svn r2272) Remove unused attribute from struct Station

Fri, 06 May 2005 06:56:30 +0000(svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number
tron [Fri, 06 May 2005 06:56:30 +0000] rev 1767
(svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number

Thu, 05 May 2005 20:46:14 +0000(svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact
Darkvater [Thu, 05 May 2005 20:46:14 +0000] rev 1766
(svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact

Thu, 05 May 2005 20:44:52 +0000(svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Darkvater [Thu, 05 May 2005 20:44:52 +0000] rev 1765
(svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID

Thu, 05 May 2005 15:22:20 +0000(svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble
Darkvater [Thu, 05 May 2005 15:22:20 +0000] rev 1764
(svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble