ttd.vcproj
Mon, 24 Jan 2005 11:32:47 +0000 darkvater (svn r1637) -Fix: VS6 warning
Sat, 15 Jan 2005 21:41:49 +0000 darkvater (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)
Sat, 15 Jan 2005 15:48:05 +0000 darkvater (svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
Wed, 12 Jan 2005 11:21:28 +0000 truelight (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
Mon, 03 Jan 2005 20:20:25 +0000 darkvater (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor
Fri, 31 Dec 2004 15:55:14 +0000 truelight (svn r1308) -Update: updated MSVC project files
Wed, 15 Dec 2004 23:33:04 +0000 darkvater (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
Wed, 15 Dec 2004 20:08:01 +0000 darkvater (svn r1104) -Fix: nasty server crash buffer overflow problem when using release build. Big thanks to Truelight for the guidance in fixing this very annoying bug!
Wed, 15 Dec 2004 00:31:08 +0000 darkvater (svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
Sun, 12 Dec 2004 17:32:32 +0000 truelight (svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz)
Sun, 12 Dec 2004 16:04:32 +0000 truelight (svn r1026) -Add: [Network] Added unique id, so in network, each client has an
Sat, 04 Dec 2004 23:43:54 +0000 darkvater (svn r952) -A tiny insignificant fix for a toyland industry gfx
Sat, 04 Dec 2004 17:54:56 +0000 truelight (svn r942) -Merged branch/network back into the trunk
Wed, 17 Nov 2004 20:08:13 +0000 dominik (svn r665) code fixes for newgrf.c/newgrf.h
Wed, 17 Nov 2004 18:49:55 +0000 dominik (svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h
Tue, 16 Nov 2004 23:26:15 +0000 darkvater (svn r645) -Feature: Finally support for TTDLX games on Big Endian machines such as Macintosh and MorphOS; thanks for testing Bjarni :)
Sun, 14 Nov 2004 20:50:38 +0000 darkvater (svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky).
Sun, 14 Nov 2004 16:42:08 +0000 darkvater (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
Sun, 14 Nov 2004 12:37:23 +0000 darkvater (svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai
Sun, 12 Sep 2004 20:15:18 +0000 signde (svn r221) -Feature: console command and variable hooking
Sun, 12 Sep 2004 14:12:33 +0000 darkvater (svn r212) -Fix: Network-gui fixes (sign_de)
Sat, 11 Sep 2004 19:18:30 +0000 darkvater (svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
Mon, 06 Sep 2004 18:15:13 +0000 darkvater (svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
Sun, 05 Sep 2004 17:11:00 +0000 darkvater (svn r161) -Fix: added missing file to project and solved wrong type bug
Tue, 24 Aug 2004 15:35:59 +0000 truelight (svn r133) -Update: console.c/h added to VC.Net project
Fri, 20 Aug 2004 10:02:47 +0000 truelight (svn r86) -Add: new AI files added in VC-project (DarkVater)
Thu, 12 Aug 2004 22:06:56 +0000 darkvater (svn r33) -Executeable is now openttd(.exe) always
Mon, 09 Aug 2004 17:04:08 +0000 truelight (svn r1) Import of revision 975 of old (crashed) SVN