Wed, 04 Jul 2007 02:41:39 +0000(svn r10429) -Fix: VC8 Code Analyzer warning: buffer overrun
KUDr [Wed, 04 Jul 2007 02:41:39 +0000] rev 7651
(svn r10429) -Fix: VC8 Code Analyzer warning: buffer overrun

Wed, 04 Jul 2007 02:37:48 +0000(svn r10428) -Fix: some more VC code analyzer warnings disabled
KUDr [Wed, 04 Jul 2007 02:37:48 +0000] rev 7650
(svn r10428) -Fix: some more VC code analyzer warnings disabled

Wed, 04 Jul 2007 02:35:40 +0000(svn r10427) -Fix: snprintf behaves differently in gcc than in VC causing unreadable artifacts in output. Now CStrT::AddFormatL() should behave correctly also when compiled by gcc (Rubidium)
KUDr [Wed, 04 Jul 2007 02:35:40 +0000] rev 7649
(svn r10427) -Fix: snprintf behaves differently in gcc than in VC causing unreadable artifacts in output. Now CStrT::AddFormatL() should behave correctly also when compiled by gcc (Rubidium)

Wed, 04 Jul 2007 01:34:28 +0000(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
belugas [Wed, 04 Jul 2007 01:34:28 +0000] rev 7648
(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.

Wed, 04 Jul 2007 00:54:38 +0000(svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :)
belugas [Wed, 04 Jul 2007 00:54:38 +0000] rev 7647
(svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :)

Wed, 04 Jul 2007 00:49:03 +0000(svn r10424) -Fix : Toy shop seems to be working exactly like power stations, water tower and banks, i.e: they require cargo but do nothing with it.
belugas [Wed, 04 Jul 2007 00:49:03 +0000] rev 7646
(svn r10424) -Fix : Toy shop seems to be working exactly like power stations, water tower and banks, i.e: they require cargo but do nothing with it.
So, make it an INDUSTRYLIFE_BLACK_HOLE, exactly like the above mentioned industries.
Thanks to glx who spotted, and Csaboka who confirmed it could very well be a CS bug.

Wed, 04 Jul 2007 00:12:02 +0000(svn r10423) -Fix [YAPF, r10301]: INVALID_TRACKDIR causing buffer overrun leading to desync in MP game (many thanks Rubidium)
KUDr [Wed, 04 Jul 2007 00:12:02 +0000] rev 7645
(svn r10423) -Fix [YAPF, r10301]: INVALID_TRACKDIR causing buffer overrun leading to desync in MP game (many thanks Rubidium)

Tue, 03 Jul 2007 23:23:38 +0000(svn r10422) -Fix: VC8 Code Analyzer warning C6297: Arithmetic overflow: 32-bit value is shifted, then cast to 64-bit value. Results might not be an expected value
KUDr [Tue, 03 Jul 2007 23:23:38 +0000] rev 7644
(svn r10422) -Fix: VC8 Code Analyzer warning C6297: Arithmetic overflow: 32-bit value is shifted, then cast to 64-bit value. Results might not be an expected value

Tue, 03 Jul 2007 23:08:51 +0000(svn r10421) -Fix [MSVC]: suppress some code analyzer warnings for VC8
KUDr [Tue, 03 Jul 2007 23:08:51 +0000] rev 7643
(svn r10421) -Fix [MSVC]: suppress some code analyzer warnings for VC8

Tue, 03 Jul 2007 23:07:33 +0000(svn r10420) -Fix [MSVC]: Disabled 'Treat Warnings As Errors' for VC8
KUDr [Tue, 03 Jul 2007 23:07:33 +0000] rev 7642
(svn r10420) -Fix [MSVC]: Disabled 'Treat Warnings As Errors' for VC8