peter1138 [Thu, 20 Apr 2006 21:19:20 +0000] rev 3597
(svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project files
peter1138 [Thu, 20 Apr 2006 21:13:08 +0000] rev 3596
(svn r4487) - Codechange: replace the custom currency magic number 23 with a define
peter1138 [Thu, 20 Apr 2006 20:51:57 +0000] rev 3595
(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
reduces the amount of house keeping we do and the chance of memory
leaks.
peter1138 [Thu, 20 Apr 2006 17:04:08 +0000] rev 3594
(svn r4484) - Newstations: Use StringIDs instead of char*s to reference our custom names.
peter1138 [Thu, 20 Apr 2006 13:33:40 +0000] rev 3593
(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
miham [Thu, 20 Apr 2006 08:33:42 +0000] rev 3592
(svn r4482) WebTranslator2 update to 2006-04-20 10:29:39
german - 2 fixed, 22 changed by moewe2 (22), Neonox (2)
italian - 76 changed by sidew (76)
norwegian - 38 fixed by oletk (38)
polish - 3 fixed, 10 changed by meush (13)
slovenian - 84 fixed, 1 deleted, 45 changed by christooss (130)
peter1138 [Thu, 20 Apr 2006 05:57:47 +0000] rev 3591
(svn r4481) - Fix: Validate the given sprite ID when loading a sprite.
celestar [Wed, 19 Apr 2006 16:10:17 +0000] rev 3590
(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no longer emit sparks when engine is pulled on convrail (MeusH)
P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
celestar [Wed, 19 Apr 2006 16:02:07 +0000] rev 3589
(svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player icon, but compute its position from the length of the string.
peter1138 [Wed, 19 Apr 2006 07:50:16 +0000] rev 3588
(svn r4474) - NewGRF: Skip non-fatal errors when not in stage 2.