belugas [Thu, 15 Feb 2007 22:03:48 +0000] rev 6355
(svn r8752) -Cleanup: Reformat, re-arrange, correct tag errors on landscape.html.
No addition nor correction on actual data
KUDr [Thu, 15 Feb 2007 22:00:17 +0000] rev 6354
(svn r8751) -Fix [lang]: deleted .news and .subs strings causing lang compilation error
KUDr [Thu, 15 Feb 2007 22:00:04 +0000] rev 6353
(svn r8750) -Fix (r8747): PLANES defined in wingdi.h caused compilation error under Win32. Changed to AIRPLANES
bjarni [Thu, 15 Feb 2007 20:58:45 +0000] rev 6352
(svn r8749) -Regression r8331: fixed signed/unsigned issue that could create too many lines in build vehicle windows and crash the game
tron [Thu, 15 Feb 2007 20:35:45 +0000] rev 6351
(svn r8748) -Fix
-Codechange: Do not hardcode the airports with a short airstrip anymore, but make it a flag in AirportFTAClass
tron [Thu, 15 Feb 2007 20:16:33 +0000] rev 6350
(svn r8747) -Fix
-Codechange: Make the encoding of accepted aircraft types of airports a bit more sensible and move the enum into struct AirportFTAClass
bjarni [Thu, 15 Feb 2007 17:51:39 +0000] rev 6349
(svn r8746) -Regression r8331: build train window could sort incorrectly by EngineID with certain newGRF sets
truelight [Thu, 15 Feb 2007 16:15:00 +0000] rev 6348
(svn r8745) [PSP] -Add: added a CSleep() for PSP
celestar [Thu, 15 Feb 2007 10:21:00 +0000] rev 6347
(svn r8744) -Fix(r654/2105): Call GetFirstVehicleInChain only for trains, and assert the vehicle type in that function. Not a critical error, but it does increase game performance by up to 10% when playing a large game (many vehicles) with aircraft/road vehicle newgrfs loaded.
tron [Thu, 15 Feb 2007 07:43:06 +0000] rev 6346
(svn r8743) -Fix
-Codechange: Add a Z adjustment attribute for helicopter pads to AirportFTAClass to get rid of some special cases for oilrigs and heliports