ai/ai.h
Tue, 22 Nov 2005 15:55:38 +0000 truelight (svn r3226) -Fix: GPMI implementation had minor glitches
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Mon, 24 Oct 2005 05:51:23 +0000 tron (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
Wed, 07 Sep 2005 15:10:11 +0000 truelight (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)