darkvater [Sat, 15 Jan 2005 16:38:10 +0000] rev 1023
(svn r1524) -"Feature": when windows exception tracker is enabled (release builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
darkvater [Sat, 15 Jan 2005 15:48:05 +0000] rev 1022
(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
darkvater [Sat, 15 Jan 2005 10:04:04 +0000] rev 1021
(svn r1522) -Fix: warning players.c; forgot return type. Damn, makefile is too strict ;) (Thx Tron)
celestar [Sat, 15 Jan 2005 09:28:08 +0000] rev 1020
(svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctly
-Codechange: added some const to last commit
-Codechange: Ship and Aircraft lists are now update on order change, not
on new day
tron [Sat, 15 Jan 2005 08:58:31 +0000] rev 1019
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
celestar [Sat, 15 Jan 2005 08:40:32 +0000] rev 1018
(svn r1519) -Fix: [1102776], [1099535] Aircraft vehicle lists are now redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
darkvater [Sat, 15 Jan 2005 01:52:23 +0000] rev 1017
(svn r1518) -Fix: server issue where some company names were wrong
-Fix: Highscore troubles; accessing members of deleted window
darkvater [Sat, 15 Jan 2005 00:46:45 +0000] rev 1016
(svn r1516) -Cheating players do not get their names added to the highscore table/file
-Fixed issue where highscore window would not come up after endgame screen
-Fix: VS6 compiles once again (braindead compiler)
darkvater [Sat, 15 Jan 2005 00:42:01 +0000] rev 1015
(svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this.
darkvater [Fri, 14 Jan 2005 22:03:09 +0000] rev 1014
(svn r1514) -Fix: [1092474] little red box in scenario editor (Celestar). Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem.