Mon, 28 Apr 2008 23:48:45 +0000(svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way as ThreadObject_Win32::IsRunning() does
smatz [Mon, 28 Apr 2008 23:48:45 +0000] rev 10375
(svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way as ThreadObject_Win32::IsRunning() does

Mon, 28 Apr 2008 23:34:23 +0000(svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with tile=0, buoys will never change that value
smatz [Mon, 28 Apr 2008 23:34:23 +0000] rev 10374
(svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with tile=0, buoys will never change that value

Mon, 28 Apr 2008 11:15:13 +0000(svn r12914) -Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable.
peter1138 [Mon, 28 Apr 2008 11:15:13 +0000] rev 10373
(svn r12914) -Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable.

Sun, 27 Apr 2008 20:09:29 +0000(svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
bjarni [Sun, 27 Apr 2008 20:09:29 +0000] rev 10372
(svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this

Sun, 27 Apr 2008 18:05:48 +0000(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID
bjarni [Sun, 27 Apr 2008 18:05:48 +0000] rev 10371
(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID

Sun, 27 Apr 2008 15:05:17 +0000(svn r12911) [NoAI] -Add: added AIEventVehicle(List|WaitingInDepot|Unprofitable) (Yexo) noai
truebrain [Sun, 27 Apr 2008 15:05:17 +0000] rev 10370
(svn r12911) [NoAI] -Add: added AIEventVehicle(List|WaitingInDepot|Unprofitable) (Yexo)

Sun, 27 Apr 2008 10:20:39 +0000update tags
convert-repo [Sun, 27 Apr 2008 10:20:39 +0000] rev 10369
update tags

Sun, 27 Apr 2008 10:19:41 +0000(svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles.
peter1138 [Sun, 27 Apr 2008 10:19:41 +0000] rev 10368
(svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles.

Sat, 26 Apr 2008 21:34:30 +0000(svn r12909) [0.6] -Fix (r12866): missing #defines 0.6
glx [Sat, 26 Apr 2008 21:34:30 +0000] rev 10367
(svn r12909) [0.6] -Fix (r12866): missing #defines

Sat, 26 Apr 2008 20:54:56 +0000(svn r12907) [0.6] -Backport from trunk r12906: 0.6 0.6.1-RC1
rubidium [Sat, 26 Apr 2008 20:54:56 +0000] rev 10366
(svn r12907) [0.6] -Backport from trunk r12906:
- Fix: Vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (r12906)
[0.6] -Prepare: for 0.6.1-RC1.