tron [Thu, 16 Mar 2006 15:16:27 +0000] rev 3234
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
tron [Thu, 16 Mar 2006 13:35:35 +0000] rev 3233
(svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge
tron [Thu, 16 Mar 2006 13:23:47 +0000] rev 3232
(svn r3905) -Fix: When returning the rail type under a bridge, check if there are rails at all
tron [Thu, 16 Mar 2006 10:00:50 +0000] rev 3231
(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper
tron [Thu, 16 Mar 2006 07:18:38 +0000] rev 3230
(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on)
tron [Thu, 16 Mar 2006 07:12:28 +0000] rev 3229
(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again
tron [Thu, 16 Mar 2006 06:38:51 +0000] rev 3228
(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality
tron [Thu, 16 Mar 2006 06:30:47 +0000] rev 3227
(svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
tron [Thu, 16 Mar 2006 06:06:05 +0000] rev 3226
(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable
tron [Thu, 16 Mar 2006 05:28:15 +0000] rev 3225
(svn r3898) Add functions to find a bridge end starting at a middle tile
Darkvater [Thu, 16 Mar 2006 00:32:25 +0000] rev 3224
(svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx.
Darkvater [Thu, 16 Mar 2006 00:22:36 +0000] rev 3223
(svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries.
Darkvater [Thu, 16 Mar 2006 00:20:33 +0000] rev 3222
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
truelight [Wed, 15 Mar 2006 21:55:59 +0000] rev 3221
(svn r3894) -Fix: use "" over in configure
Darkvater [Wed, 15 Mar 2006 21:27:19 +0000] rev 3220
(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
Darkvater [Wed, 15 Mar 2006 21:09:10 +0000] rev 3219
(svn r3892) - Add missing file to VS project-file
tron [Wed, 15 Mar 2006 19:53:25 +0000] rev 3218
(svn r3891) Fix r3885
tron [Wed, 15 Mar 2006 17:38:00 +0000] rev 3217
(svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop
tron [Wed, 15 Mar 2006 17:27:15 +0000] rev 3216
(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
tron [Wed, 15 Mar 2006 16:47:35 +0000] rev 3215
(svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887
tron [Wed, 15 Mar 2006 16:44:50 +0000] rev 3214
(svn r3887) Add a function to get the other bridge end when you're at a bridge ramp
tron [Wed, 15 Mar 2006 16:09:23 +0000] rev 3213
(svn r3885) Simplify DoConvertTunnelBridgeRail() a bit
bjarni [Wed, 15 Mar 2006 14:11:17 +0000] rev 3212
(svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARY
bjarni [Wed, 15 Mar 2006 14:03:09 +0000] rev 3211
(svn r3882) -Codechange: [OSX] changed the way universal and tripple binaries are build
Instead of compiling a binary for each arch and then join them in the end, each .o file is now compiled as a fat file
This means that the makefile will not call itself to make a binary for each target and we don't have to make clean between each build
it also means that if one file changed, we don't have to recompile all files
Another benefit is since it's handled at .o level and though LDFLAGS, no special code is needed if we decide to compile more binaries (like a lot of stuff used to happen at post linking)
We also needs much less flags to set up, so it should be even easier to get to work out of the box now
The tradeoff in doing so is that now the binary needs at least OSX 10.3.9 to execute
To deal with this issue, the JAGUAR flag can be used to compile for older OSes. We will release a binary for old OSes at next release to see if anybody even downloads it (not that many people use OSX 10.2 anymore)
GPMI will not work on 10.2 anyway so we will cut support for it some day anyway
Darkvater [Wed, 15 Mar 2006 12:37:59 +0000] rev 3210
(svn r3880) - just do a string compare without length restrictions; followup for r3875
tron [Wed, 15 Mar 2006 07:10:41 +0000] rev 3209
(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part
Darkvater [Tue, 14 Mar 2006 23:28:04 +0000] rev 3208
(svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed.
Darkvater [Tue, 14 Mar 2006 22:58:46 +0000] rev 3207
(svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame
- [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
Darkvater [Tue, 14 Mar 2006 22:56:22 +0000] rev 3206
(svn r3874) - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there.
truelight [Tue, 14 Mar 2006 21:35:15 +0000] rev 3205
(svn r3873) -Fix: don't remove Makefile.config if it isn't there in the first place
-Add: allow --debug=3 to enable DEBUG lvl 3 (--debug results in a lvl 1)