celestar [Sat, 30 Dec 2006 17:35:08 +0000] rev 5608
(svn r7653) [cbh] - Codechange: Split VehicleEnter_Bridge into separate files for road and rail to simplify further work on this
celestar [Sat, 30 Dec 2006 17:16:07 +0000] rev 5607
(svn r7652) [cbh] - Fix: On last commit, I messed up some check and trains could not longer leave the "on bridge" status. Oops.
celestar [Sat, 30 Dec 2006 17:09:30 +0000] rev 5606
(svn r7651) [cbh] - Fix: Allow trains to enter bridge head tiles from "the side"
celestar [Sat, 30 Dec 2006 17:08:50 +0000] rev 5605
(svn r7650) [cbh] - Codechange: For the time being, re-enable the invalid-raid debug statements
KUDr [Sat, 30 Dec 2006 17:06:34 +0000] rev 5604
(svn r7649) [cbh] - Fix: [YAPF] assert on cbh
celestar [Sat, 30 Dec 2006 13:15:15 +0000] rev 5603
(svn r7648) [cbh] - Feature: Allow removal of tracks from bridge heads. However, trains on the bridge must still be able to access the bridge head
celestar [Sat, 30 Dec 2006 12:59:17 +0000] rev 5602
(svn r7647) [cbh] - Fix: Draw catenary on custombridgeheads properly
celestar [Sat, 30 Dec 2006 12:55:45 +0000] rev 5601
(svn r7646) [cbh] - Feature: Allow building additional tracks on a (horizontal) bridge ramp using normal building tools
celestar [Sat, 30 Dec 2006 12:49:54 +0000] rev 5600
(svn r7645) [cbh] - Fix: In r7643, I broke the building of new bridges because I forgot to change the map-accessors. repair this
celestar [Sat, 30 Dec 2006 12:05:05 +0000] rev 5599
(svn r7644) [cbh] - Codechange: For custombridgeheads (those that have more than just one straight piece of track) use a foundation and the normal track drawing code