Thu, 26 Jan 2006 19:06:16 +0000(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
Darkvater [Thu, 26 Jan 2006 19:06:16 +0000] rev 2893
(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)

Thu, 26 Jan 2006 18:45:04 +0000(svn r3446) - Fix: incorrect validating of tree-planting command which can allow a buffer-overflow (Tron)
Darkvater [Thu, 26 Jan 2006 18:45:04 +0000] rev 2892
(svn r3446) - Fix: incorrect validating of tree-planting command which can allow a buffer-overflow (Tron)

Thu, 26 Jan 2006 18:36:14 +0000(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
Darkvater [Thu, 26 Jan 2006 18:36:14 +0000] rev 2891
(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
- Fix: wrong documentation of trees (Tron)

Thu, 26 Jan 2006 17:43:31 +0000(svn r3443) - Fix signed/unsigned comparison warning when compiling with gcc 2.95 (tokai)
peter1138 [Thu, 26 Jan 2006 17:43:31 +0000] rev 2890
(svn r3443) - Fix signed/unsigned comparison warning when compiling with gcc 2.95 (tokai)

Thu, 26 Jan 2006 17:32:49 +0000(svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp when using MSVC
Darkvater [Thu, 26 Jan 2006 17:32:49 +0000] rev 2889
(svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp when using MSVC

Thu, 26 Jan 2006 17:10:11 +0000(svn r3441) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending)
Darkvater [Thu, 26 Jan 2006 17:10:11 +0000] rev 2888
(svn r3441) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending)

Thu, 26 Jan 2006 16:19:24 +0000(svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
Darkvater [Thu, 26 Jan 2006 16:19:24 +0000] rev 2887
(svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.

Thu, 26 Jan 2006 15:55:53 +0000(svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
Darkvater [Thu, 26 Jan 2006 15:55:53 +0000] rev 2886
(svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))

Thu, 26 Jan 2006 13:01:53 +0000(svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c
Darkvater [Thu, 26 Jan 2006 13:01:53 +0000] rev 2885
(svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c

Thu, 26 Jan 2006 12:56:05 +0000(svn r3434) - Correctly update all network information when pressing refresh in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company
Darkvater [Thu, 26 Jan 2006 12:56:05 +0000] rev 2884
(svn r3434) - Correctly update all network information when pressing refresh in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company