Tue, 10 Oct 2006 14:05:39 +0000(svn r6721) -Codechange: some comments, aligning, types and variable localization.
Darkvater [Tue, 10 Oct 2006 14:05:39 +0000] rev 4799
(svn r6721) -Codechange: some comments, aligning, types and variable localization.

Tue, 10 Oct 2006 12:18:46 +0000(svn r6720) WebTranslator2 update to 2006-10-10 14:18:03
miham [Tue, 10 Oct 2006 12:18:46 +0000] rev 4798
(svn r6720) WebTranslator2 update to 2006-10-10 14:18:03
american - 9 fixed by WhiteRabbit (9)
catalan - 3 changed by arnaullv (3)
danish - 2 fixed, 67 changed by ThomasA (69)
dutch - 1 fixed by habell (1)
estonian - 27 fixed by t2t2 (27)
galician - 11 fixed by Condex (11)
spanish - 8 fixed, 2 changed by eusebio (10)

Tue, 10 Oct 2006 10:11:41 +0000(svn r6719) -Code cleanup: [depot window] removed line that assigned 0 to a var, that's already 0
bjarni [Tue, 10 Oct 2006 10:11:41 +0000] rev 4797
(svn r6719) -Code cleanup: [depot window] removed line that assigned 0 to a var, that's already 0

Tue, 10 Oct 2006 10:04:09 +0000(svn r6718) -Codechange: added function to get the line height for a vehicle type
bjarni [Tue, 10 Oct 2006 10:04:09 +0000] rev 4796
(svn r6718) -Codechange: added function to get the line height for a vehicle type
-Fix r6513: [depot window] fixed incorrect line height for large ships
-Fix r6513: [depot window] fixed incorrect resizing of the sell button

Tue, 10 Oct 2006 09:40:12 +0000(svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to use it from there.
Darkvater [Tue, 10 Oct 2006 09:40:12 +0000] rev 4795
(svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to use it from there.

Tue, 10 Oct 2006 08:34:14 +0000(svn r6716) -Code cleanup: [aircraft/train build windows] fixed a spelling mistake in the widget names (the game itself is unaffected by this)
bjarni [Tue, 10 Oct 2006 08:34:14 +0000] rev 4794
(svn r6716) -Code cleanup: [aircraft/train build windows] fixed a spelling mistake in the widget names (the game itself is unaffected by this)

Tue, 10 Oct 2006 08:24:29 +0000(svn r6715) -Fix r6714: roadvehicle and ship building windows are now also marked dirty when getting a WE_INVALIDATE_DATA event
bjarni [Tue, 10 Oct 2006 08:24:29 +0000] rev 4793
(svn r6715) -Fix r6714: roadvehicle and ship building windows are now also marked dirty when getting a WE_INVALIDATE_DATA event
This will make the windows mark dirty again when a new vehicle is available or one is removed from the list (again)

Tue, 10 Oct 2006 08:14:30 +0000(svn r6714) -Codechange: replaced a direct manipulation of windows with InvalidateWindowData() in rail_cmd.c
bjarni [Tue, 10 Oct 2006 08:14:30 +0000] rev 4792
(svn r6714) -Codechange: replaced a direct manipulation of windows with InvalidateWindowData() in rail_cmd.c
Moved the actual modification of railtype to WE_INVALIDATE_DATA in the train depot handler
-Codechange: added SetWindowDirty() to WE_INVALIDATE_DATA as it made no sense to update the list without making the window dirty

Tue, 10 Oct 2006 07:57:16 +0000(svn r6713) WebTranslator2 update to 2006-10-10 09:56:34
miham [Tue, 10 Oct 2006 07:57:16 +0000] rev 4791
(svn r6713) WebTranslator2 update to 2006-10-10 09:56:34
catalan - 7 fixed by arnaullv (7)
danish - 12 fixed by ThomasA (12)
dutch - 8 fixed by webfreakz (8)
hungarian - 9 fixed by miham (9)
italian - 9 fixed by sidew (9)
polish - 7 fixed by meush (7)
swedish - 20 fixed by daishan (20)

Tue, 10 Oct 2006 07:56:23 +0000(svn r6712) -Code cleanup: renamed buildtrain_d to buildvehicle_d as it's used for all vehicle types
bjarni [Tue, 10 Oct 2006 07:56:23 +0000] rev 4790
(svn r6712) -Code cleanup: renamed buildtrain_d to buildvehicle_d as it's used for all vehicle types