ai/trolly/trolly.c
Thu, 23 Feb 2006 12:24:19 +0000 tron (svn r3660) Convert further road bits and type references to the functions/enums
Tue, 21 Feb 2006 07:41:54 +0000 tron (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
Tue, 13 Dec 2005 21:21:57 +0000 Darkvater (svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
Sat, 10 Dec 2005 12:05:39 +0000 peter1138 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
Tue, 22 Nov 2005 15:55:38 +0000 truelight (svn r3226) -Fix: GPMI implementation had minor glitches
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Mon, 14 Nov 2005 08:09:57 +0000 tron (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
Sun, 23 Oct 2005 13:04:44 +0000 tron (svn r3078) Some more stuff, which piled up:
Fri, 02 Sep 2005 19:10:45 +0000 truelight (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.