Wed, 01 Mar 2006 19:20:35 +0000(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
bjarni [Wed, 01 Mar 2006 19:20:35 +0000] rev 3106
(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
note: <ln-> Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong.

Wed, 01 Mar 2006 17:35:01 +0000(svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
peter1138 [Wed, 01 Mar 2006 17:35:01 +0000] rev 3105
(svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions

Wed, 01 Mar 2006 15:03:47 +0000(svn r3699) Replace some magic numbers for checking for a suitable slope for a level crossing by some less magic numbers
tron [Wed, 01 Mar 2006 15:03:47 +0000] rev 3104
(svn r3699) Replace some magic numbers for checking for a suitable slope for a level crossing by some less magic numbers

Wed, 01 Mar 2006 12:31:39 +0000(svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the code by using them
tron [Wed, 01 Mar 2006 12:31:39 +0000] rev 3103
(svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the code by using them

Wed, 01 Mar 2006 09:40:34 +0000(svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in which direction a pieces of rail goes
tron [Wed, 01 Mar 2006 09:40:34 +0000] rev 3102
(svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in which direction a pieces of rail goes

Wed, 01 Mar 2006 08:56:38 +0000(svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
tron [Wed, 01 Mar 2006 08:56:38 +0000] rev 3101
(svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring

Wed, 01 Mar 2006 06:39:04 +0000(svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas)
tron [Wed, 01 Mar 2006 06:39:04 +0000] rev 3100
(svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas)

Tue, 28 Feb 2006 21:19:50 +0000(svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot
tron [Tue, 28 Feb 2006 21:19:50 +0000] rev 3099
(svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot

Tue, 28 Feb 2006 13:18:14 +0000(svn r3687) Complete some bits I missed whenn adding accessor functions for road types and pieces
tron [Tue, 28 Feb 2006 13:18:14 +0000] rev 3098
(svn r3687) Complete some bits I missed whenn adding accessor functions for road types and pieces

Tue, 28 Feb 2006 11:49:12 +0000(svn r3686) Dispel some strange magic regarding level crossings and foundations:
tron [Tue, 28 Feb 2006 11:49:12 +0000] rev 3097
(svn r3686) Dispel some strange magic regarding level crossings and foundations:
if a level crossing is on a sloped tile, it has to be on a level foundation