Mon, 04 Sep 2006 15:13:49 +0000(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
Darkvater [Mon, 04 Sep 2006 15:13:49 +0000] rev 4545
(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static

Mon, 04 Sep 2006 09:07:52 +0000(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
bjarni [Mon, 04 Sep 2006 09:07:52 +0000] rev 4544
(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
Now it's possible to tell refit costs for an EngineID without actually having build a vehicle

Mon, 04 Sep 2006 06:36:23 +0000(svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
miham [Mon, 04 Sep 2006 06:36:23 +0000] rev 4543
(svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
german - 1 changed by Neonox (1)
spanish - 87 fixed by eusebio (87)
turkish - 4 fixed by jnmbk (4)

Sun, 03 Sep 2006 23:27:38 +0000(svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
Darkvater [Sun, 03 Sep 2006 23:27:38 +0000] rev 4542
(svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.

Sun, 03 Sep 2006 23:14:39 +0000(svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE
bjarni [Sun, 03 Sep 2006 23:14:39 +0000] rev 4541
(svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE

Sun, 03 Sep 2006 23:02:42 +0000(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
Darkvater [Sun, 03 Sep 2006 23:02:42 +0000] rev 4540
(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.

Sun, 03 Sep 2006 22:39:02 +0000(svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
Darkvater [Sun, 03 Sep 2006 22:39:02 +0000] rev 4539
(svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
correct fix was to reset the highlight box if any size changes (grimrc)

Sun, 03 Sep 2006 22:27:13 +0000(svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
Darkvater [Sun, 03 Sep 2006 22:27:13 +0000] rev 4538
(svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
at least.

Sun, 03 Sep 2006 22:21:12 +0000(svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future.
rubidium [Sun, 03 Sep 2006 22:21:12 +0000] rev 4537
(svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future.

Sun, 03 Sep 2006 22:07:28 +0000(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect.
rubidium [Sun, 03 Sep 2006 22:07:28 +0000] rev 4536
(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect.