Mon, 16 Jun 2008 20:16:43 +0000(svn r13539) -Fix (r13537): signed/unsigned warnings
glx [Mon, 16 Jun 2008 20:16:43 +0000] rev 10985
(svn r13539) -Fix (r13537): signed/unsigned warnings

Mon, 16 Jun 2008 20:08:30 +0000(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
frosch [Mon, 16 Jun 2008 20:08:30 +0000] rev 10984
(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.

Mon, 16 Jun 2008 19:38:41 +0000(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
smatz [Mon, 16 Jun 2008 19:38:41 +0000] rev 10983
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions

Mon, 16 Jun 2008 17:28:15 +0000(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
belugas [Mon, 16 Jun 2008 17:28:15 +0000] rev 10982
(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
Even more when it's a parameter.

Mon, 16 Jun 2008 17:10:55 +0000(svn r13535) -Codechange: Protect GUIList internals
skidd13 [Mon, 16 Jun 2008 17:10:55 +0000] rev 10981
(svn r13535) -Codechange: Protect GUIList internals
-Fix: VL_FIST_SORT should be set after list rebuild too

Mon, 16 Jun 2008 17:09:52 +0000(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
skidd13 [Mon, 16 Jun 2008 17:09:52 +0000] rev 10980
(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls

Mon, 16 Jun 2008 17:05:17 +0000(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
skidd13 [Mon, 16 Jun 2008 17:05:17 +0000] rev 10979
(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls

Mon, 16 Jun 2008 14:43:19 +0000(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch) noai
truebrain [Mon, 16 Jun 2008 14:43:19 +0000] rev 10978
(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch)

Mon, 16 Jun 2008 00:07:49 +0000(svn r13531) [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the BuildBridge/BuildTunnel function will now also make two half-road/half-tram pieces on both ends of the bridge/tunnel, so it is easier for you to connect them to your network. This give a more consistant behavior for road. noai
truebrain [Mon, 16 Jun 2008 00:07:49 +0000] rev 10977
(svn r13531) [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the BuildBridge/BuildTunnel function will now also make two half-road/half-tram pieces on both ends of the bridge/tunnel, so it is easier for you to connect them to your network. This give a more consistant behavior for road.
-Note: if the road pieces failed to build, but building the bridge/tunnel succeeded, the function still returns true (for the obvious reasons)

Sun, 15 Jun 2008 23:35:40 +0000(svn r13530) [NoAI] -Fix (r13528): regression.txt was wrong noai
glx [Sun, 15 Jun 2008 23:35:40 +0000] rev 10976
(svn r13530) [NoAI] -Fix (r13528): regression.txt was wrong