glx [Mon, 16 Jun 2008 20:16:43 +0000] rev 10985
(svn r13539) -Fix (r13537): signed/unsigned warnings
frosch [Mon, 16 Jun 2008 20:08:30 +0000] rev 10984
(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
smatz [Mon, 16 Jun 2008 19:38:41 +0000] rev 10983
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
belugas [Mon, 16 Jun 2008 17:28:15 +0000] rev 10982
(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
Even more when it's a parameter.
skidd13 [Mon, 16 Jun 2008 17:10:55 +0000] rev 10981
(svn r13535) -Codechange: Protect GUIList internals
-Fix: VL_FIST_SORT should be set after list rebuild too
skidd13 [Mon, 16 Jun 2008 17:09:52 +0000] rev 10980
(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
skidd13 [Mon, 16 Jun 2008 17:05:17 +0000] rev 10979
(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
truebrain [Mon, 16 Jun 2008 14:43:19 +0000] rev 10978
(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch)
truebrain [Mon, 16 Jun 2008 00:07:49 +0000] rev 10977
(svn r13531) [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the BuildBridge/BuildTunnel function will now also make two half-road/half-tram pieces on both ends of the bridge/tunnel, so it is easier for you to connect them to your network. This give a more consistant behavior for road.
-Note: if the road pieces failed to build, but building the bridge/tunnel succeeded, the function still returns true (for the obvious reasons)
glx [Sun, 15 Jun 2008 23:35:40 +0000] rev 10976
(svn r13530) [NoAI] -Fix (r13528): regression.txt was wrong