tron [Tue, 04 Apr 2006 06:01:45 +0000] rev 3439
(svn r4269) We don't use GNU indentation style
Darkvater [Mon, 03 Apr 2006 19:09:20 +0000] rev 3438
(svn r4268) - Delete the network-copy of the Patches struct as it is not needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
Darkvater [Mon, 03 Apr 2006 18:31:01 +0000] rev 3437
(svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
Darkvater [Mon, 03 Apr 2006 18:12:42 +0000] rev 3436
(svn r4266) - Fix: compile warning on VS2005 (not all control paths return a value)
Darkvater [Mon, 03 Apr 2006 18:11:42 +0000] rev 3435
(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from declaration)
celestar [Mon, 03 Apr 2006 15:18:12 +0000] rev 3434
(svn r4263) -Codechange: Road building no longer uses FindLandscapeHeight. Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction
celestar [Mon, 03 Apr 2006 15:11:17 +0000] rev 3433
(svn r4262) -Codechange: use IsClearWaterTile instead of some "home-brewn" marco. town_cmd is now map access free
belugas [Mon, 03 Apr 2006 14:56:07 +0000] rev 3432
(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
celestar [Mon, 03 Apr 2006 14:25:32 +0000] rev 3431
(svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
celestar [Mon, 03 Apr 2006 13:35:19 +0000] rev 3430
(svn r4258) -Codechange: Add and make use of map accessors dealing with road ground types (including roadworks).