Darkvater [Wed, 15 Mar 2006 12:37:59 +0000] rev 3210
(svn r3880) - just do a string compare without length restrictions; followup for r3875
tron [Wed, 15 Mar 2006 07:10:41 +0000] rev 3209
(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part
Darkvater [Tue, 14 Mar 2006 23:28:04 +0000] rev 3208
(svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed.
Darkvater [Tue, 14 Mar 2006 22:58:46 +0000] rev 3207
(svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame
- [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
Darkvater [Tue, 14 Mar 2006 22:56:22 +0000] rev 3206
(svn r3874) - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there.
truelight [Tue, 14 Mar 2006 21:35:15 +0000] rev 3205
(svn r3873) -Fix: don't remove Makefile.config if it isn't there in the first place
-Add: allow --debug=3 to enable DEBUG lvl 3 (--debug results in a lvl 1)
Darkvater [Tue, 14 Mar 2006 21:31:51 +0000] rev 3204
(svn r3872) - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window
Darkvater [Tue, 14 Mar 2006 21:29:38 +0000] rev 3203
(svn r3871) - [win32] Remove mapfile generation and generate a pdb file instead. This and the corresponding executable is enough to trace the source of a crash given by crash.txt by using WinDbg for example. Mapfiles are a bit deprecated in the newer VS environments.
truelight [Tue, 14 Mar 2006 20:59:03 +0000] rev 3202
(svn r3870) -Fix: missed one item in last commit, tnx glx :)
truelight [Tue, 14 Mar 2006 20:56:07 +0000] rev 3201
(svn r3869) -Fix: don't use OS in configure, some system have that defined ;)