truelight [Fri, 02 Dec 2005 19:21:38 +0000] rev 2709
(svn r3253) -Add: add BuildRoad event for AIs
peter1138 [Fri, 02 Dec 2005 14:55:23 +0000] rev 2708
(svn r3252) - NewGRF: Map new train subtypes to old types for rail vehicles.
truelight [Thu, 01 Dec 2005 09:34:40 +0000] rev 2707
(svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)
truelight [Wed, 30 Nov 2005 16:10:19 +0000] rev 2706
(svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
peter1138 [Wed, 30 Nov 2005 07:31:54 +0000] rev 2705
(svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both.
peter1138 [Tue, 29 Nov 2005 22:29:59 +0000] rev 2704
(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
peter1138 [Tue, 29 Nov 2005 22:04:02 +0000] rev 2703
(svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
truelight [Tue, 29 Nov 2005 16:06:06 +0000] rev 2702
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
-Fix: make sure this glitch can never happen again (ai.c)
truelight [Tue, 29 Nov 2005 15:53:15 +0000] rev 2701
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
truelight [Mon, 28 Nov 2005 14:02:36 +0000] rev 2700
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot