signde [Sun, 12 Sep 2004 20:15:18 +0000] rev 220
(svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
bjarni [Sun, 12 Sep 2004 19:07:54 +0000] rev 219
(svn r220) Makefile: enables ENABLE_NETWORK by default if no config file is present
darkvater [Sun, 12 Sep 2004 19:03:11 +0000] rev 218
(svn r219) -Fix: fixed network stub declerations
miham [Sun, 12 Sep 2004 18:37:05 +0000] rev 217
(svn r218) Daily langfile updates #1.
darkvater [Sun, 12 Sep 2004 17:37:37 +0000] rev 216
(svn r217) -Fix: remove warning and simplify loop network_gui.c (Tron)
truelight [Sun, 12 Sep 2004 17:36:29 +0000] rev 215
(svn r216) -Fix: paused network game now disallows all commands (instead of doing
the commands all at once when the game unpauses)
signde [Sun, 12 Sep 2004 16:03:40 +0000] rev 214
(svn r215) -Feature: direct connect now allows selecting a port and a playername [ip/host]:[port]#[player]
darkvater [Sun, 12 Sep 2004 15:29:37 +0000] rev 213
(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
darkvater [Sun, 12 Sep 2004 14:20:43 +0000] rev 212
(svn r213) -Fix: opntitle.dat, road crossings were owned by town for some very weird reason.
darkvater [Sun, 12 Sep 2004 14:12:33 +0000] rev 211
(svn r212) -Fix: Network-gui fixes (sign_de)
-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
darkvater [Sun, 12 Sep 2004 14:10:40 +0000] rev 210
(svn r211) -Added Player-colour conversion table (sign_de)
-Added OTTD colour palette image
signde [Sun, 12 Sep 2004 10:23:35 +0000] rev 209
(svn r210) -Fix: Console key closes window in front
-Fix: Console events were processed in wrong window
-Fix: Console unresponsive when you activated another window
signde [Sat, 11 Sep 2004 22:10:31 +0000] rev 208
(svn r209) -Fix: network code based desync
-Feature: framesync packets to hold the clients framecount near the servers
-Fix: command queue now aligns the commands to be processed right after an sync or framesync packet
-Fix: added stubs for compiling without network
miham [Sat, 11 Sep 2004 20:25:40 +0000] rev 207
(svn r208) Daily langfile changes
signde [Sat, 11 Sep 2004 19:34:11 +0000] rev 206
(svn r207) -Codechange: randomizer handling
-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
darkvater [Sat, 11 Sep 2004 19:18:30 +0000] rev 205
(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
darkvater [Sat, 11 Sep 2004 14:48:31 +0000] rev 204
(svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent buildings.
truelight [Sat, 11 Sep 2004 13:37:44 +0000] rev 203
(svn r204) -Fix: deleted unneeded casts (tnx Tron)
truelight [Sat, 11 Sep 2004 13:23:05 +0000] rev 202
(svn r203) -Fix: somewhere I screwed up and forgot to delete some testcode ;)
truelight [Sat, 11 Sep 2004 09:55:19 +0000] rev 201
(svn r202) -Codechange: I missed some files with trailing spaces.. this should be
all ;)
truelight [Sat, 11 Sep 2004 09:40:19 +0000] rev 200
(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative
-Fix: [1025836] Long bridges had negative value
-Fix: Typo in endian_check.c (Zr40)
darkvater [Sat, 11 Sep 2004 00:36:06 +0000] rev 199
(svn r200) -Fix: oops, ALT+F4 didn't work anymore. Fixed now.
darkvater [Sat, 11 Sep 2004 00:19:53 +0000] rev 198
(svn r199) -Fix: [993374] Pressing alt locks the game - sort of a bug. I hope I didn't break anything :O
darkvater [Fri, 10 Sep 2004 23:20:14 +0000] rev 197
(svn r198) -Fix: [1020269] Different production? Wrong production amount was showed in the industry list window
-Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
darkvater [Fri, 10 Sep 2004 22:43:40 +0000] rev 196
(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
miham [Fri, 10 Sep 2004 21:49:59 +0000] rev 195
(svn r196) Daily langfile updates
miham [Fri, 10 Sep 2004 20:23:33 +0000] rev 194
(svn r195) Initial finnish translation, 50% completed
truelight [Fri, 10 Sep 2004 19:02:27 +0000] rev 193
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight [Fri, 10 Sep 2004 18:54:23 +0000] rev 192
(svn r193) -Fix: [OldAI] If service-interval is in %, it works correct now.
miham [Fri, 10 Sep 2004 18:19:06 +0000] rev 191
(svn r192) Langfile updates -- hope it worx