rubidium [Sat, 28 Jul 2007 21:00:31 +0000] rev 7850
(svn r10717) -Fix: in-game console had a "transparent" part when opened in a game, while it did not in the menu.
rubidium [Sat, 28 Jul 2007 20:59:30 +0000] rev 7849
(svn r10716) -Codechange: not all windows' minimum size is actually their minimum size, so take the size of the window after WE_CREATE has been called as bare minimum size.
truelight [Sat, 28 Jul 2007 12:45:27 +0000] rev 7848
(svn r10715) -Fix: limited-fs code was broken
glx [Sat, 28 Jul 2007 00:19:49 +0000] rev 7847
(svn r10714) -Fix r10696: MSVC performance warning
KUDr [Fri, 27 Jul 2007 23:49:48 +0000] rev 7846
(svn r10713) -Cleanup (r10711): too long string buffers, unsafe sprintf used (Darkvater)
KUDr [Fri, 27 Jul 2007 22:32:48 +0000] rev 7845
(svn r10712) -Fix (r10711): \0 at the end of string constant (glx)
KUDr [Fri, 27 Jul 2007 22:19:19 +0000] rev 7844
(svn r10711) -Fix [Win32]: take default language from current user's locale on Windows (In-)
rubidium [Fri, 27 Jul 2007 22:13:12 +0000] rev 7843
(svn r10710) -Codechange: allow automatic downsizing of the group window. Same as idea as for the previous commits, i.e. you could already do so but the button would be out of reach.
rubidium [Fri, 27 Jul 2007 22:11:22 +0000] rev 7842
(svn r10709) -Codechange: allow automatic downsizing of the load game/save game windows. These windows also already supported downsizing, but again the resize button would be unreachable.
rubidium [Fri, 27 Jul 2007 22:10:21 +0000] rev 7841
(svn r10708) -Codechange: allow automatic downsizing of the smallmap window in case of low resolutions; one could already make the window smaller, but the resize button was unreachable.