tron [Thu, 21 Jul 2005 06:13:17 +0000] rev 2149
(svn r2659) Catch up with reality in the landscape documentation
celestar [Wed, 20 Jul 2005 22:05:13 +0000] rev 2148
(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
celestar [Wed, 20 Jul 2005 22:02:58 +0000] rev 2147
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
miham [Wed, 20 Jul 2005 19:15:23 +0000] rev 2146
(svn r2656) [Translations] Revert changes done in 2653
tron [Wed, 20 Jul 2005 19:12:30 +0000] rev 2145
(svn r2655) An uint16 is an uint16, not a byte - fix wrong cast
tron [Wed, 20 Jul 2005 19:08:02 +0000] rev 2144
(svn r2654) SlWriteUint16() should have a uint16 as parameter, not some arbitrary enum
miham [Wed, 20 Jul 2005 17:48:35 +0000] rev 2143
(svn r2653) [Translators] Updated translations to 20050720 (28 lang(s))
Darkvater [Wed, 20 Jul 2005 15:38:11 +0000] rev 2142
(svn r2652) - CodeChange: show 'too many sprites' in hex value; Patch signed off by Tron
Darkvater [Wed, 20 Jul 2005 15:36:22 +0000] rev 2141
(svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
tron [Wed, 20 Jul 2005 15:29:28 +0000] rev 2140
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read