src/vehicle.cpp
Wed, 24 Jan 2007 07:14:09 +0000 tron (svn r8385) -Fix
Mon, 22 Jan 2007 16:48:36 +0000 bjarni (svn r8353) -Cleanup: added IsPlayerBuildableVehicleType() to autoreplace code (duplicated code removal)
Mon, 22 Jan 2007 16:16:52 +0000 bjarni (svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions
Sun, 21 Jan 2007 16:08:18 +0000 tron (svn r8314) -Fix
Sun, 21 Jan 2007 01:25:59 +0000 bjarni (svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an uint16
Sun, 21 Jan 2007 01:07:15 +0000 bjarni (svn r8295) -Cleanup: merged arguments station, order and depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument
Sun, 21 Jan 2007 00:13:39 +0000 bjarni (svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared
Wed, 17 Jan 2007 22:19:12 +0000 peter1138 (svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle colour map
Tue, 16 Jan 2007 15:45:20 +0000 rubidium (svn r8157) -Fix (r3136): moving cargo during auto replaces did not update the cached vehicle weight for trains properly. This caused (in network games) the server to have a different cached vehicle weight than newly joined clients would have, which causes desyncs.
Mon, 15 Jan 2007 17:32:42 +0000 bjarni (svn r8147) -Fix: [autoreplace] v->leave_depot_instantly was not always reset correctly
Mon, 15 Jan 2007 14:42:24 +0000 celestar (svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
Sun, 14 Jan 2007 19:57:49 +0000 peter1138 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
Sat, 13 Jan 2007 18:55:54 +0000 KUDr (svn r8110) -Codechange: direct Vehicle::current_order.type changes (to OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
Thu, 11 Jan 2007 17:29:39 +0000 KUDr (svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
Mon, 15 Jan 2007 20:14:06 +0000 celestar (svn r8149) [cbh] - Sync with -r8038:8038 from trunk (the cpp merge) custombridgeheads
Thu, 11 Jan 2007 13:41:16 +0000 celestar (svn r8060) [cbh] - Renamed all .c files to .cpp to get the cpp conversion merged custombridgeheads